2019
DOI: 10.1007/s10865-019-00024-5
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Computerized neurocognitive training for improving dietary health and facilitating weight loss

Abstract: People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website.• The final author version and the galley proof are versions of the publication after peer review.• The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rightsCopyright and moral rights for the publications made accessible in the public portal are retained by the authors a… Show more

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Cited by 44 publications
(50 citation statements)
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References 58 publications
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“…Palatable food was chosen as the stimulus of interest given evidence in binge‐type EDs suggesting ABs for such stimuli (Stojek et al, ). Stimuli were food and nonfood images determined as part of a larger study conducted by Juarascio and colleagues (Forman et al, ). Conducted through Amazon's Mechanical Turk, 65 participants (ages, 18–65 years; BMI, M = 25.05 ± 4.73) rated savory and sweet food images on tastiness (“0‐not at all” and “5‐extremely”).…”
Section: Methodsmentioning
confidence: 99%
“…Palatable food was chosen as the stimulus of interest given evidence in binge‐type EDs suggesting ABs for such stimuli (Stojek et al, ). Stimuli were food and nonfood images determined as part of a larger study conducted by Juarascio and colleagues (Forman et al, ). Conducted through Amazon's Mechanical Turk, 65 participants (ages, 18–65 years; BMI, M = 25.05 ± 4.73) rated savory and sweet food images on tastiness (“0‐not at all” and “5‐extremely”).…”
Section: Methodsmentioning
confidence: 99%
“…The ICT will consist of a Go/No Go task (GNG), where participants must respond to (via key press) or inhibit their responses to a presented nontarget (Nosek & Banaji, ). The ICT program (Unity) is downloadable and trainings are completed using participants' home computers as per the protocol followed in our previous ICT trial (Forman et al, ). During the weekly booster period, ICTs will be completed on lab computers following participants' therapy sessions.…”
Section: Methodsmentioning
confidence: 99%
“…Gamification in healthcare is expanding: gamification elements help treat eating disorders in children (Chow, et al, 2020) and adults (Forman, et al, 2019). Gamification is used in stroke rehabilitation therapy to guide rehabilitation exercises (Alankus and Kelleher, 2015), to manage cardiovascular disease patients (Derboven, Voorend and Slegers, 2020), smoking prevention strategies (Luna-Perejon, et al, 2019), and wellbeing programs (Lin and Windasari, 2019).…”
Section: Gamificationmentioning
confidence: 99%