2016
DOI: 10.1007/978-3-319-22041-3_15
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Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap

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Cited by 15 publications
(5 citation statements)
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“…It is believed that exposing students to computer-simulated environments may make science learning effective (Chen, Huang, & Chou, 2017). This is because combining actual and virtual environments would result in mixed reality, which would provide learners with a wide variety of exploration options (Correia, Fonseca, Paredes, Martins, & Morgado, 2016). Several school teachers have been criticized about being less concerned or slower to recognize the potential of using VR and AR (Ab Aziz, Ab Aziz, Yusof, & Paul, 2012).…”
Section: Introductionmentioning
confidence: 99%
“…It is believed that exposing students to computer-simulated environments may make science learning effective (Chen, Huang, & Chou, 2017). This is because combining actual and virtual environments would result in mixed reality, which would provide learners with a wide variety of exploration options (Correia, Fonseca, Paredes, Martins, & Morgado, 2016). Several school teachers have been criticized about being less concerned or slower to recognize the potential of using VR and AR (Ab Aziz, Ab Aziz, Yusof, & Paul, 2012).…”
Section: Introductionmentioning
confidence: 99%
“…Relevant to defining VWs, Correia et al ( 2016 ) conducted a meta-analysis on the potential of using virtual worlds for learning and training (p. 407), while Mann et al ( 2018 ) proposed a different definition of XR with variations of real and synthetic applications that make up their Multimediated Reality Continuum (p. 12), for another term. According to Mann et al ( 2018 , abstract), “As a new field of study, All Reality is multidisciplinary.…”
Section: Emerging Trends and Pedagogiesmentioning
confidence: 99%
“…Research shows that by blending the virtual world with reality, computer-simulated 3D virtual environments can enhance learning by providing richer learning resources with fewer limits in a safe learning environment [3]. The fast development of Web technology such as web-based 3D content (Web3D) and Web Extended Reality (WebXR) makes it possible to produce cross-platform and affordable 3D virtual learning content [4].…”
Section: Introductionmentioning
confidence: 99%