1982
DOI: 10.1145/358523.358553
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Computer rendering of stochastic models

Abstract: A recurrent problem in generating realistic pictures by computers is to represent natural irregular objects and phenomena without undue time or space overhead. We develop a new and powerful solution to this computer graphics problem by modeling objects as sample paths of stochastic processes. Of particular interest are those stochastic processes which previously have been found to be useful models of the natural phenomena to be represented. One such model applicable to the representation of terrains, known as … Show more

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Cited by 680 publications
(271 citation statements)
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References 17 publications
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“…Since the mechanical response of the generated surfaces is affected by their height distributions and the PSD, the surface generation procedure has to include both of them into consideration. While the typical PSD of self-affine surfaces is easily obtained using a random midpoint algorithm [13] or by filtering a white noise [26], the normality of the height distribution of simulated surfaces was, to the best of our knowledge, often ignored. We will demonstrate that even if available numerical techniques permit to generate a self-affine surface with a small error on the resulting PSD, the distribution of heights strongly depends on the range of wavelengths [λ s , λ l ] included in the spectrum.…”
Section: Discussionmentioning
confidence: 99%
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“…Since the mechanical response of the generated surfaces is affected by their height distributions and the PSD, the surface generation procedure has to include both of them into consideration. While the typical PSD of self-affine surfaces is easily obtained using a random midpoint algorithm [13] or by filtering a white noise [26], the normality of the height distribution of simulated surfaces was, to the best of our knowledge, often ignored. We will demonstrate that even if available numerical techniques permit to generate a self-affine surface with a small error on the resulting PSD, the distribution of heights strongly depends on the range of wavelengths [λ s , λ l ] included in the spectrum.…”
Section: Discussionmentioning
confidence: 99%
“…Many of the numerical investigations are based on synthesized surfaces preserving the aspect of self-affinity. In early studies [6,12] the artificial rough surfaces obeyed fractality which scaled down to the domain discretization [13]. Later it was realized that the surface has to be smooth enough [7,14] to represent correctly the mechanics of contact and to obtain a reliable estimation of the contact area growth comparable with analytical theories.…”
Section: Introductionmentioning
confidence: 99%
“…The fractally rough surfaces are generated using the method of random mid-point displacement (FOURNIER et al, 1982) whereby the fault surface is repeatedly divided and the midpoints of the new divisions are randomly displaced by a normally distributed random variable with a standard deviation given by…”
Section: Model Characteristicsmentioning
confidence: 99%
“…브라운 프로파일을 생성하기위해 빈번하게 사용되는 방법은 랜덤중점변위법(random midpoint displacement) 과 스펙트럼합성법이다 (Fournier et al, 1982;Fox, 1987;Saupe, 1988;Voss, 1988). …”
Section: 랜덤중점변위법에 의한 이차원적 거칠기 프로파일unclassified