2000
DOI: 10.1016/s0097-8493(00)00094-7
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Computer graphics curricula in the visual arts

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Cited by 5 publications
(2 citation statements)
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“…Early educational literature on integrating media software into the North American classroom expressed excitement about the new pedagogical possibilities it afforded. Some educators taught graduates to be proficient in different programming languages and to be able to write their own media software (Eber, 2000). Others emphasized that the future of software for teaching the arts should be guided at its core by relevant teaching philosophies (Welter, 1989).…”
Section: Art Education and Media Softwarementioning
confidence: 99%
“…Early educational literature on integrating media software into the North American classroom expressed excitement about the new pedagogical possibilities it afforded. Some educators taught graduates to be proficient in different programming languages and to be able to write their own media software (Eber, 2000). Others emphasized that the future of software for teaching the arts should be guided at its core by relevant teaching philosophies (Welter, 1989).…”
Section: Art Education and Media Softwarementioning
confidence: 99%
“…There were several efforts to combine CG and art where the graduates were able to communicate properly with ‘both worlds’, e.g. in special study programmes like [Oll99, BA06, Ebe00, OC00, CMA10, CD02] and some others. At CTU, an alternative approach was selected: creation of a specific art based course that in combination with other courses (e.g.…”
Section: Related Workmentioning
confidence: 99%