1994
DOI: 10.1111/1467-8659.1310069
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Computer Generated Copper Plates

Abstract: Making computer generated copper plates with image generation algorithms is presented. The method uses a kind of volume texturing in connection with image processing algorithms, and is suitable for implementation in a ray tracing algorithm. Experience shows that this method is especially interesting for illustrations in books and for generating icons on user interfaces.

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Cited by 38 publications
(19 citation statements)
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“…1 The work described here also continues in a growing line of non-photorealistic rendering research [5,6,9,16,22,23,26,33,39,40], and it builds on previous work on animating the fluid dynamics of water [1,10,19] and the effects of water flow on the appearance of surfaces [7,8,28].…”
Section: Related Workmentioning
confidence: 86%
“…1 The work described here also continues in a growing line of non-photorealistic rendering research [5,6,9,16,22,23,26,33,39,40], and it builds on previous work on animating the fluid dynamics of water [1,10,19] and the effects of water flow on the appearance of surfaces [7,8,28].…”
Section: Related Workmentioning
confidence: 86%
“…A multitude of methods have more recently been developed to automate the placement of hatches [20], [21] and strokes [22], [23], [24], [25]. These contrast with earlier work such as that of Haeberli [13], whose paint systems allowed a user to, for example, interactively generate impressionist style "paintings" through a labour intensive process.…”
Section: Related Workmentioning
confidence: 99%
“…These contrast with earlier work such as that of Haeberli [13], whose paint systems allowed a user to, for example, interactively generate impressionist style "paintings" through a labour intensive process. In a similar fashion, sketch rendering systems were initially developed as interactive tools [7] but were later advanced toward greater automation [20], [21]; some methods are now capable of rendering in real-time [26], [27]. Many techniques address automation through implementation of simplified artistic heuristics, basing decisions upon image processing operations.…”
Section: Related Workmentioning
confidence: 99%
“…Although the terms "etching", "mezzotint," "aquatint" and others designate different traditional techniques, we shall sometimes use these terms as well. Many authors who tried to produce digital gravures in the past were too influenced by their scientific background: they tried to put engraving layers or similar lineart stuctures on 3D parametric surfaces directly attached to the 3D objects (see for example [7], [8], [9], [16]). Notwithstanding the extreme complexity of such an approach, it leads to results of a relative value for facial engraving: simple geometrical objects look too striped, while more sophisticated objects like human face are too complicated to be manipulated easily.…”
Section: Figmentioning
confidence: 99%