“…Visual, auditory, tactile, and kinaesthetic are the four main learning methods (Deng & Yu, 2014). It was evident that most extant studies had been focussed on discussing the technical aspects of game-based teaching and had further illustrated the importance of adapting to new or up to date technology, especially when teaching by means of gamified elements (Aldecoa & Okada, 2015;Arango-López, Collazos, & Velas, 2018;Breyer, 2019;DeWinter & Moeller, 2016;Faustmann, Kirchner, Lemke, & Monett, 2019;Krevskiy et al, 2016;Morschheuser, Hamari, & Koivisto, 2017;Nguyen, Melcer, Canossa, Isbister, & El-Nasr, 2018;Souza & Marques, 2020;Sukenasa, Shih, & Surjono, 2020;Urías, Chust, & Carrasco, 2016;Yasin, Liu, Li, Wang, & Zowghi, 2018;Ye, Feng, Yang, Yang, & Yang, 2019).…”