2013
DOI: 10.7763/ijcte.2013.v5.770
|View full text |Cite
|
Sign up to set email alerts
|

Computer Facial Animation: A Review

Abstract: Abstract-Computer facial animation is not a new endeavour as it had been introduced since 1970s. However, animating human face still presents interesting challenges because of its familiarity as the face is the part used to recognize individuals. Facial modelling and facial animation are important in developing realistic computer facial animation. Both modelling and animation is dependent to drive the animation. This paper reviews several geometric-based modelling (shape interpolation, parameterization and mus… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0

Year Published

2013
2013
2024
2024

Publication Types

Select...
4
2
2

Relationship

0
8

Authors

Journals

citations
Cited by 15 publications
(5 citation statements)
references
References 31 publications
0
5
0
Order By: Relevance
“…near muscle (2) nts in its influence f attachment. The muscular action is ant representing the only two instances muscle around each es the mouth.…”
Section: A Muscle Modelingmentioning
confidence: 99%
See 1 more Smart Citation
“…near muscle (2) nts in its influence f attachment. The muscular action is ant representing the only two instances muscle around each es the mouth.…”
Section: A Muscle Modelingmentioning
confidence: 99%
“…However, it is important to note here that the generation of a significant range of highly detailed expressions usually implies the creation of large libraries of blend shapes which can be very time-consuming. Moreover, if the topology of the model needs to be changed, all the shapes must be redone [2].…”
Section: Related and Previous Workmentioning
confidence: 99%
“…Later in 2013, Agianpuye and Minoi [2] published a survey that focuses more on the different facial animation approaches used in the literature rather than the 3D reconstruction of the face, but it includes a wide selection of facial expression synthesis methods, including other statistical and learning-based methods. In the same year, Ping et al [90] presented a survey that reviews geometric-based modeling for face representations and data-driven animation techniques for facial animation. These surveys talk about some of the facial animation approaches mentioned in this work, as well as the same facial codifications used for that task, however, this survey complements both works by mentioning the various available solutions that offer a complete reconstruction and animation framework with the use of one or several of the discussed animation approaches.…”
Section: Related Surveys and Reviewsmentioning
confidence: 99%
“…Facial expression synthesis and animation (FSA) refers to techniques used to animate dynamic expressions on the faces of avatars or robots using previously developed face models. FSA techniques provide the facial movement vocabulary that maps the developed model of AU movements and densities into the mesh topology of the social robot or avatar heads [148]. Using this technique makes the simulated face able to display AU Rigs a skeletal model to automatically associate each bone and joint into various parts of the embodiment's face and animates it using skeletal motion data.…”
Section: Facial Expression Synthesis and Animationmentioning
confidence: 99%