2004
DOI: 10.3233/icg-2004-27102
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Computer Chinese Chess

Abstract: This article describes the current state of computer Chinese chess (Xiang Qi). For two reasons, Chinese-chess programming is important in the field of Artificial Intelligence. First, Chinese chess is one of the most popular and oldest board games worldwide; currently the strength of a Chinesechess program can be compared to that of human players. Second, the complexity of Chinese chess is between that of chess and Go. We assume that after DEEP BLUE's victory over Kasparov in 1997, Chinese chess will be the nex… Show more

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Cited by 40 publications
(11 citation statements)
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References 18 publications
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“…The evaluation of a position in Chinese chess has approximately six elements [3]: (1) the strength of the pieces in play, (2) the positions' value, (3) the control of the places, (4) the pieces' flexibility, (5) the threat between pieces and the protection of pieces from threat, and (6) the piece features or dynamic adjustment according to the situation. Details of those elements are discussed blow.…”
Section: Evaluation Functionmentioning
confidence: 99%
See 1 more Smart Citation
“…The evaluation of a position in Chinese chess has approximately six elements [3]: (1) the strength of the pieces in play, (2) the positions' value, (3) the control of the places, (4) the pieces' flexibility, (5) the threat between pieces and the protection of pieces from threat, and (6) the piece features or dynamic adjustment according to the situation. Details of those elements are discussed blow.…”
Section: Evaluation Functionmentioning
confidence: 99%
“…Chinese chess is one of the most popular board games worldwide, being played by approximately 1.5 billion people in china and wherever Chinese have settled. Chinese chess program has became the next challenge for many artificial intelligence masters, because the complexity of Chinese-chess is between that of chess and Shogi (the complexity of chess is 123 (Allis(1994), the complexity of Shogi was estimated Bylida, Sakuta and Rollason (2002)) and there is a long distance between Chinese chess program and masters of Chinese-chess [3].…”
Section: Introductionmentioning
confidence: 99%
“…In the middle game, people often use a nega-scout algorithm with a good evaluation function and a nice move ordering scheme to obtain a good solution [2]. There are also strategies in artificial intelligence that automatically generate middle game evaluation functions [3].…”
Section: Introductionmentioning
confidence: 99%
“…This method can be applied to one, two, or multiple domains. Although many people did the same area research (Yen et al, 2004;Ong, 2007), none of them use the random walk method. In this paper, we use the random walk method for computing similarities and dissimilarities to evaluate the semantic similarities between game situation and functional similarities of situation (Fouss, Pirotte and Saerens, 2007).…”
Section: Introductionmentioning
confidence: 99%