2016
DOI: 10.1590/1518-8345.1005.2808
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Computer and laboratory simulation in the teaching of neonatal nursing: innovation and impact on learning

Abstract: Objectives: to evaluate the cognitive learning of nursing students in neonatal clinical evaluation from a blended course with the use of computer and laboratory simulation; to compare the cognitive learning of students in a control and experimental group testing the laboratory simulation; and to assess the extracurricular blended course offered on the clinical assessment of preterm infants, according to the students. Method: a quasi-experimental study with 14 Portuguese students, containing pretest, midterm te… Show more

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Cited by 36 publications
(47 citation statements)
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References 20 publications
(19 reference statements)
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“…To manage oxygenation problems in preterm babies, the computer game ‘ e-Baby’ (University of São Paulo, São Paulo, Brazil) was developed to train nursing students (figure 4B). 39 40 The learner is given a medical history of a preterm baby with respiratory problems, and afterwards chooses the correct clinical assessment tools and questions and answers related to the case. Fourteen nursing students played the game for a duration of 15 days and reported it was (1) ‘easier to learn information’, (2) ‘easy to use’ and (3) didactic 39 40.…”
Section: Resultsmentioning
confidence: 99%
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“…To manage oxygenation problems in preterm babies, the computer game ‘ e-Baby’ (University of São Paulo, São Paulo, Brazil) was developed to train nursing students (figure 4B). 39 40 The learner is given a medical history of a preterm baby with respiratory problems, and afterwards chooses the correct clinical assessment tools and questions and answers related to the case. Fourteen nursing students played the game for a duration of 15 days and reported it was (1) ‘easier to learn information’, (2) ‘easy to use’ and (3) didactic 39 40.…”
Section: Resultsmentioning
confidence: 99%
“…39 40 The learner is given a medical history of a preterm baby with respiratory problems, and afterwards chooses the correct clinical assessment tools and questions and answers related to the case. Fourteen nursing students played the game for a duration of 15 days and reported it was (1) ‘easier to learn information’, (2) ‘easy to use’ and (3) didactic 39 40. Moreover, 93% of participants enjoyed the autonomy or accountability of the game 39 40.…”
Section: Resultsmentioning
confidence: 99%
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“…O desenvolvimento tecnológico vem proporcionando diversas mudanças no processo de ensino aprendizagem, entre elas a utilização de ambientes virtuais de aprendizagem através do uso de diversos dispositivos como o computador, smartphones e tabletes (VALENTINI;SOARES, 2010). Com isso vem possibilitando que a simulação possa ser realizada nesses ambientes virtuais de aprendizagem (digitais) por meio de softwares em diversos dispositivos eletrônicos, oferecendo ambientes que estimulem os indivíduos a interagirem em conflitos artificiais proporcionando condições de aprendizagem (FONSECA;AREDES;SCOCHI, 2014). O termo software (programa computacional) designa um conjunto de instruções ordenadas e lógicas para a execução de determinadas tarefas ao hardware (parte física do computador) (SADIKU; ALEXANDER; MUSA, 2014).…”
Section: Lista De Siglas E Abreviaturasunclassified
“…Em experiência brasileira de simulação virtual com uso de um serious game, um software educacional sobre semiotécnica e semiologia do recém-nascido mostrou que o jogo foi adequado para o ensino do conteúdo aos estudantes de enfermagem (FONSECA et al, 2016). Outra experiência brasileira de serious game para capacitação de profissionais na atenção a violência de gênero, mostrou que o jogo é uma estratégia eficaz de ensino e treinamento (ALMEIDA; SILVA; MACHADO, 2013).…”
Section: Lista De Siglas E Abreviaturasunclassified