SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications 2014
DOI: 10.1145/2669062.2669064
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Compute for mobile devices

Abstract: For modern SoCs used in mobile devices, it is vital to focus on the processing efficiency through leveraging a heterogeneous potential of the architecture. In this tutorial, we offer a hands-on experience with existing APIs for accelerating compute-intensive portions of a mobile application.Specifically, as a first step we introduce the essentials of the most popular general Compute APIs available in the mobile domain, including RenderScript*, OpenCL*, GLES pixel and recently compute shaders (plus quick compar… Show more

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