2019
DOI: 10.17083/ijsg.v6i4.319
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Computational thinking development and assessment through tabletop escape games

Abstract: The development and assessment of computational thinking (CT) is garnering a lot of attention and research since the last decade. However, the learning of CT is perceived as a time-consuming and frustrating experience by many K-12 and university students. Hence, educators are coming up with various methodologies to make CT both accessible and engaging for learners, thus leading to a spurt in various game-based learning (GBL) approaches in this field, ranging from board games to educational robotic games. This … Show more

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Cited by 12 publications
(5 citation statements)
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References 21 publications
(44 reference statements)
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“…Even though these niche areas beneficial, to effectively incorporate CT into a K-12 curriculum, it is necessary to provide teachers with guidance for how to assess it (Grover and Pea 2013). Additionally, teachers must develop personal CT competency for their professional work to certify achievement of learning objectives (Menon et al 2019).…”
Section: Assessment and Ctmentioning
confidence: 99%
“…Even though these niche areas beneficial, to effectively incorporate CT into a K-12 curriculum, it is necessary to provide teachers with guidance for how to assess it (Grover and Pea 2013). Additionally, teachers must develop personal CT competency for their professional work to certify achievement of learning objectives (Menon et al 2019).…”
Section: Assessment and Ctmentioning
confidence: 99%
“…In particular, for the development of CT skills, additional sets of cards that enhance gamification were included in the board game, as illustrated in Figure 3 To supplement the game cards, 'Computational Thinking Challenge' cards were created based on a Bebras task that requires students to transfer and project their CT abilities to solve 'real-world' situations. Substantial research has shown that Bebras tasks are effective for assessing CT skill transfer and may be used as measurement instruments or CT teaching and learning tools in meaningful ways [10][11] [12][15] [23]. Therefore, we incorporated the CT challenge aspect into the Robobug board game.…”
Section: Stage 1-designing the Robobug Board Game's Featuresmentioning
confidence: 99%
“…Compared with traditional board games, modern board games correspond to newer games that offer a wide range of game mechanics (e.g., Ticket to Ride, Splendor, Carcassonne). Playing modern board games has been shown to be related to logical thinking [ 29 ], improved fluid intelligence [ 30 ], and improved verbal working memory [ 31 ]. Moreover, modern board games seem to enhance social abilities, including verbal, relationship, and emotional skills [ 32 ].…”
Section: Introductionmentioning
confidence: 99%