2019
DOI: 10.1080/10494820.2019.1612448
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Computational thinking and mathematics using Scratch: an experiment with sixth-grade students

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Cited by 112 publications
(85 citation statements)
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References 30 publications
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“…Similarly, Mouza et al (2016) pointed out that repeated participation in after‐school calculation procedures can significantly affect students' CT concepts, and it continued over time. Due to varying educational conditions, the duration of programming intervention differs across studies, with some being as short as a few days (Angeli & Valanides, 2020; Rodríguez‐Martínez et al, 2019), and some extending over several months (Denner et al, 2014; Sáez‐López et al, 2016). We investigated whether programming intervention duration might explain the differences in effectiveness between studies.…”
Section: Introductionmentioning
confidence: 99%
“…Similarly, Mouza et al (2016) pointed out that repeated participation in after‐school calculation procedures can significantly affect students' CT concepts, and it continued over time. Due to varying educational conditions, the duration of programming intervention differs across studies, with some being as short as a few days (Angeli & Valanides, 2020; Rodríguez‐Martínez et al, 2019), and some extending over several months (Denner et al, 2014; Sáez‐López et al, 2016). We investigated whether programming intervention duration might explain the differences in effectiveness between studies.…”
Section: Introductionmentioning
confidence: 99%
“…In these studies, positive results were obtained for the development of students’ conceptual knowledge (Pérez-Marín et al. 2020; Rodríguez-Martínez et al., 2020), algorithmic thinking (Chen et al., 2017; Oluk et al., 2018) and evaluation skills (Csizmadia et al., 2015; Selby & Woollard, 2013).…”
Section: Introductionmentioning
confidence: 99%
“…It is known that programming activities can develop the students’ CTS (Denner et al., 2012; Denning, 2007; 2009; Riley & Hunt, 2014; Weintrop et al., 2016). Programming is considered a reflection of the problem-solving process and students use their CTS while coding (Rodríguez-Martínez et al., 2020). Various computer science concepts such as system design (Denning, 2007; Wing, 2008), automation (Barr & Stephenson, 2011), self-iteration (Brennan & Resnick, 2012), parallel processing (Computer Science Teachers Association [CSTA] & ISTE, 2011), and debugging (Brennan & Resnick, 2012; NRC, 2010) are used to explain CTS.…”
mentioning
confidence: 99%
“…Scratch (Vidal et al,2015) en el aprendizaje de las matemáticas describe la construcción de algoritmos y elementos (Marimuthu y Govender, 2018), presenta el diseño de actividades interactivas de estudiantes que aprendieron las operaciones básicas desarrollando su creatividad, y la solución de problemas (Rodríguez et al,2020), (Acuña, 2018), (Ouahbi et al, 2015), el máximo común divisor (Baeza et al, 2017), apoyo al aprendizaje en estudiantes de primaria (Dapozo et al, 2016), la programación de robots (Scherer et al, 2020). Una estrategia didácticas para el aula es la construcción de un videojuego educativo que se puede considerar como un objeto virtual de aprendizaje que promueve la adquisición de conocimientos de forma autodidacta con ayuda de las Tecnologías de la Información y la Comunicación (TIC) (Cabrera et al, 2016).…”
Section: Introductionunclassified