2005
DOI: 10.1109/mcg.2005.101
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Computation on programmable graphics hardware

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Cited by 26 publications
(8 citation statements)
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“…The main reason for this is a GPU allows to efficiently run the Render operator. Alternatively also many other approaches exist mapping originally CPU-based algorithms to a GPU-based version [10], [11]. We can also think about CPU-based algorithms mapped to FPGA-based algorithms to enhance the accuracy or efficiency, such as a complex function for interpolation.…”
Section: Classification Of Constraint Typesmentioning
confidence: 99%
“…The main reason for this is a GPU allows to efficiently run the Render operator. Alternatively also many other approaches exist mapping originally CPU-based algorithms to a GPU-based version [10], [11]. We can also think about CPU-based algorithms mapped to FPGA-based algorithms to enhance the accuracy or efficiency, such as a complex function for interpolation.…”
Section: Classification Of Constraint Typesmentioning
confidence: 99%
“…The light and transformation operations on vertices that were present in the vertex stage of the earlier design of the graphics pipeline have been replaced by a user-defined vertex program; moreover, the fixed fragment operations that took place in the fragment stage have been replaced with a user-defined fragment program. "A programmer can now implement custom transformation, lighting, or texturing algorithms by writing programs called shaders" (8).…”
Section: Gpgpumentioning
confidence: 99%
“…GPU is just used to accelerate some stages of the graphics or video rendering traditionally for many years. During the last years, modern GPU can now perform more functions than the specific graphics computations for which they have fully programmable floating-point pipelines and tremendous aggregate computational power and memory bandwidth [5]. This paper describes a new implemented method using GPU processing power to accelerate the MPEG audio layer III (MP3) decoding.…”
Section: Introductionmentioning
confidence: 99%