“…] the diversity of platforms used to run the environment and render the content for user experiences (web VR, mobile VR, and full head mounted display [HMD] technology), the variety of media types, the multi-layered data structure, and the complexity of relationships among data A related challenge identified is the problem of dependency on proprietary, blackboxed software in which the processing of data is not available to scrutiny by the researcher, and the file formats are supported by only one or two software vendors (Hall et al, 2019). This impacts the transparency and reproducibility of content created for use in VR experiences (Alliez et al, 2017;Meyerson, 2019;Murillo et al, 2018).…”