2018
DOI: 10.1145/3238303
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Comparison of Unobtrusive Visual Guidance Methods in an Immersive Dome Environment

Abstract: In this article, we evaluate various image-space modulation techniques that aim to unobtrusively guide viewers’ attention. While previous evaluations mainly target desktop settings, we examine their applicability to ultrawide field of view immersive environments, featuring technical characteristics expected for future-generation head-mounted displays. A custom-built, high-resolution immersive dome environment with high-precision eye tracking is used in our experiments. We investigate gaze guidance success rate… Show more

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Cited by 13 publications
(9 citation statements)
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“…Finally, as this study used a noticeable peripheral cue in contrast to subtler versions in previous research, for example [25,26], it is possible that the cue's boldness encouraged more voluntary reactions, reducing differences between cues in our analyses. Further research should explore this prospect.…”
Section: Time Per Degree To Reach Roismentioning
confidence: 99%
See 1 more Smart Citation
“…Finally, as this study used a noticeable peripheral cue in contrast to subtler versions in previous research, for example [25,26], it is possible that the cue's boldness encouraged more voluntary reactions, reducing differences between cues in our analyses. Further research should explore this prospect.…”
Section: Time Per Degree To Reach Roismentioning
confidence: 99%
“…Little research has assessed if the above traditional attention paradigms generalize to CVR, which can feature out-of-view ROIs that could complicate attention guidance. Grogorick and colleagues [25] compared several subtle peripheral cues, such as flicker, red dot, and zoom as well as blur techniques, in panoramic images within an immersive dome projection. Approximately 20-40% of participants responded with saccades (i.e.…”
Section: Reacting To Central Versus Peripheral Cuesmentioning
confidence: 99%
“…[27,62]). Moreover, existing CVR-research has primarily been conducted either with immersive panoramic images [25] or videos with static ROIs and no scene-changes [65], which make it relatively easy to guide attention [43]. Therefore, it is unclear how effective the cues are in more demanding/disorienting environments.…”
Section: Limitations Of Previous Researchmentioning
confidence: 99%
“…In the field of visual attention guidance, many different methods have been proposed in recent years for application in images as well as videos; in non‐immersive settings [DMGB04, BMSG09, VMFS11, HKS16], in VR settings using Head‐Mounted Display (HMD) [LCH*17, GSEM17, GAM18, RAK18, GTA*19], and even in an immersive room‐scale projection system [GATM18, GTA*19]. Attention guidance as a support means may be helpful in various application scenarios, such as virtual training or remote teaching [dKJ17, FMS*19, YKB19b, YKB19a], guided exploration [LH19], multi‐monitor surveillance tasks [SKB19] or immersive story telling [SP19, SRD*19, LSGB20].…”
Section: Related Workmentioning
confidence: 99%