2019
DOI: 10.3389/fpsyg.2019.00310
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Comparison of the Video Game Functional Assessment-Revised (VGFA-R) and Internet Gaming Disorder Test (IGD-20)

Abstract: Initially labeled as internet addiction in the mid-1990s (e.g., Griffiths, 1996 ; Young, 1996 ), researchers have since focused on how specific online activities result in negative consequences for those who overuse and have problems with online applications such as online gambling and online sex ( Griffiths, 2000 ; Potenza, 2017 ). More recently, this has been applied to online problematic video game play, often used s… Show more

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Cited by 16 publications
(20 citation statements)
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References 26 publications
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“…In terms of potential clinical implications capable of informing emerging prevention and treatment policies, the present study substantiates the notion that gaming motives play an important role in the clinical assessment of GD and that assessing underlying gaming motives should be an inherent aspect of the assessment of GD behaviors due to its implication in the etiology, clinical course and treatment of GD as has been previously suggested [51,72]. In line with previous studies, the findings obtained suggest that in the context of treatment, it is essential that the clinician focuses on the motives driving their clients to engage in disordered gaming behaviors as opposed to focusing on the time they spend gaming as time spent gaming can be better used as a tool to evaluate the clients’ progress in the therapy and as an indication of the self-control exercised by the clients over disordered gaming [73].…”
Section: Discussionsupporting
confidence: 86%
“…In terms of potential clinical implications capable of informing emerging prevention and treatment policies, the present study substantiates the notion that gaming motives play an important role in the clinical assessment of GD and that assessing underlying gaming motives should be an inherent aspect of the assessment of GD behaviors due to its implication in the etiology, clinical course and treatment of GD as has been previously suggested [51,72]. In line with previous studies, the findings obtained suggest that in the context of treatment, it is essential that the clinician focuses on the motives driving their clients to engage in disordered gaming behaviors as opposed to focusing on the time they spend gaming as time spent gaming can be better used as a tool to evaluate the clients’ progress in the therapy and as an indication of the self-control exercised by the clients over disordered gaming [73].…”
Section: Discussionsupporting
confidence: 86%
“…Therefore, the present study examined the impact of behavioral motivation utilizing the Video Game Functional Assessment-Revised (VGFA-R 18 ) in relation to duration of time impact of hours of play, gender, and the risk of IGD utilizing the IGDT-20. Based on previous research 5,19 it was hypothesized that females would have higher levels of attention-maintained behavioral motivation, while males would have higher escape-maintained behavioral motivation.…”
Section: Introductionmentioning
confidence: 99%
“…El IGD está incluido en el Manual de Diagnóstico y Estadístico de los Trastornos Mentales, Quinta Edición (DSM-5) (American Psychiatric Association, 2018), que integra los criterios de su diagnóstico (Cai et al, 2016;Fuster et al, 2016;Jo et al, 2019;Shin et al, 2019;Zajac, Ginley y Chang, 2019), en los que hay nueve criterios de básicos (Müller et al, 2019) y cinco criterios de corte (Kim et al, 2016;Sprong et al, 2019). Además, está incluido en la undécima revisión final de la Clasificación Internacional de Enfermedades (CIE-11), entendiéndose como un código de diagnóstico (Jo et al, 2019;Wartberg, Kriston & Thomasius, 2020), siendo reconocido por primera vez en mayo de 2013 (Ji, Hsieh & Hsiao, 2016).…”
Section: Revisión De La Literaturaunclassified
“…No hay gran cantidad de investigaciones sobre los mecanismos de desarrollo y los procesos que conducen al trastorno (Throuvala et al, 2019). Sigue sin estar claro (Paulus et al, 2018) si dicho trastorno representa una adicción a Internet o si evalúa conductas específicas que se producen en el contexto de los videojuegos (Sprong et al, 2019).…”
Section: Revisión De La Literaturaunclassified