2016
DOI: 10.5935/0104-7795.20160027
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Comparison of scores obtained in videogame with biomechanical variables in stroke

Abstract: Virtual reality (VR) promotes intensive training of a single task, enabling the motor learning, thereby affecting the recovery of postural control (PC) in individuals with stroke. Video game with balance platform are used as a form of intervention and, at the end of the game, a score is provided, but there is no evidence that it can be used as a quantitative parameter of PC. Objective: To determine whether there is a correlation between the score obtained by a video game and stabilometric variables. Methods: N… Show more

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