“…The results illustrated that: (1) SVM yielded the highest level of accuracy (66.4%) from fNIRS features, (2) maximum accuracy for HR features was 53.9% using a NB classifier, and (3) only the SVM classifier using fNIRS features achieved a level of classification performance that was significantly above chance levels. This absolute level of accuracy is somewhat lower than similar laboratory-based, subject-independent, binary classifications of mental workload reported in earlier studies, e.g., 0.83 (Lu et al, 2020), 0.84 (Naseer et al, 2016), and applied tasks, e.g., 0.71 (Benerradi et al, 2019), 0.80 (Gateau et al, 2015); however, direct comparisons between the current study and related research are problematic, as earlier experiments manipulated workload using task simulation (e.g., aviation) or standardised laboratory tasks, as opposed to a computer game. In general, the classification of game demand using heart rate features compared poorly with features derived from fNIRS for all classifiers except NB, indicating the superiority of fNIRS features for classification of game demand, with the caveat that the number of features selected for the fNIRS-based model was significantly higher.…”