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2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) 2017
DOI: 10.23919/mipro.2017.7973518
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Comparison of game engines for serious games

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Cited by 15 publications
(7 citation statements)
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“…Works compared game engine aspects such as ease of use [3], available subsystems and target platforms [7], and suitability for a given platform [8] or game genre [9]. These comparisons are all tabular, listing game engines in one axis and relating them to subsystems in another.…”
Section: Related Workmentioning
confidence: 99%
“…Works compared game engine aspects such as ease of use [3], available subsystems and target platforms [7], and suitability for a given platform [8] or game genre [9]. These comparisons are all tabular, listing game engines in one axis and relating them to subsystems in another.…”
Section: Related Workmentioning
confidence: 99%
“…Regarding the game engines that exist, we studied several of the aforementioned game engines, [82], [83], [84], [85], [85], [86] and concluded that the best choices in terms of performance, features, and software cost were Unity and Unreal, [87], [88]. In particular, after studying the software architecture as well as the capabilities of each solution, the Unity engine was chosen for the following reasons:…”
Section: Defining: Unity Vs Unreal Game Enginementioning
confidence: 99%
“…It is worth mentioning that Pavkov et al (2017) present a comparison between five game engines, aimed at the development of serious games. With the advantages and disadvantages of each, the study proposes a criterion in order to facilitate the choice of the tool by the future developer [74]. In contrast, Cowan and Kapralos (2017) argue that it is common for educators to need to hire well-skilled developers to assist in programming serious game projects [75].…”
Section: Critical Comparisonsmentioning
confidence: 99%