2021
DOI: 10.1145/3410876
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Comparison of Common Ground Models for Human--Computer Dialogue

Abstract: Common ground processes [26] can improve performance in communication tasks [72, 42, 43, 24], and understanding these processes will likely benefit human--computer dialogue interfaces. However, there are multiple proposed theories with different implications for interface design. Fusaroli and Tylén [40] achieved a direct comparison by designing two models: one based on alignment theory and the other based on complementarity theory that encapsulated interpersonal synergy and audience design. The current researc… Show more

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Cited by 7 publications
(8 citation statements)
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“…As highlighted in Section 2.3, previous work has emphasised the importance of audience design in HCD language production (Branigan et al, 2011;Oviatt et al, 1998, Rothwell et al, 2021. This aligns with HHD work (Brennan et al, 2010;Clark, 1992Clark, ,1996Clark & Marshall, 1981) that declares dialogue to be a collaborative process where interlocutors adapt their language choices to be more felicitous to the needs of partners in conversation.…”
Section: The Interplay Between Egocentric and Audience Design Process...mentioning
confidence: 59%
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“…As highlighted in Section 2.3, previous work has emphasised the importance of audience design in HCD language production (Branigan et al, 2011;Oviatt et al, 1998, Rothwell et al, 2021. This aligns with HHD work (Brennan et al, 2010;Clark, 1992Clark, ,1996Clark & Marshall, 1981) that declares dialogue to be a collaborative process where interlocutors adapt their language choices to be more felicitous to the needs of partners in conversation.…”
Section: The Interplay Between Egocentric and Audience Design Process...mentioning
confidence: 59%
“…Yet this knowledge is critical for the ongoing efforts to computationally model user language behaviours in human-computer dialogue within the HCI field (Rothwell et al, 2021), whilst also being important so as to inform technological development and design. The current consensus is that users adapt their language choices based on the perception of the capabilities of computers as dialogue partners (Amalberti et al, 1993;Brennan, 1998;Cowan et al, 2019a;Le Bigot et al, 2007;Luger & Sellen, 2016;Meddeb Frenz-Belkin, 2010a;Rothwell et al, 2021), which can be influenced by design (Cowan et al, 2019), echoing the concept of audience design within human-human dialogue research (Bell, 1984). However, experimental findings comparing language choices with human and computer interlocutors have sometimes found little presence of adaptation and audience design (Cowan & Branigan, 2015;Cowan et al, 2015), questioning the ubiquity of such an account.…”
Section: Discussionmentioning
confidence: 99%
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