2018
DOI: 10.1177/1046878118778727
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Comparison Between Two Types of Educational Computer Games

Abstract: Background. Educational computer games can enhance learner engagement and content knowledge gain. Video games based on Malone’s theory of game design that involve challenge, fantasy, and curiosity can help improve learning. Aim. The purpose of the study is to compare differences between two drill-and-skill games to learn French phrases. Variables examined were student engagement, content knowledge gain, and demographical implications (e.g., gender, minority status, and socio-economic status). One of the games… Show more

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Cited by 7 publications
(4 citation statements)
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“…Some lack a goal, leading pupils to lose attention and motivation. Dedeaux and Hartsell [156] reached similar findings. They note that feedback from participants shows a positive response towards the games, except that some distractions and technicalities have interfered with their learning.…”
Section: Discussionsupporting
confidence: 56%
“…Some lack a goal, leading pupils to lose attention and motivation. Dedeaux and Hartsell [156] reached similar findings. They note that feedback from participants shows a positive response towards the games, except that some distractions and technicalities have interfered with their learning.…”
Section: Discussionsupporting
confidence: 56%
“…ANCOVA (Univariate Analysis of Variance with Covariate; General Linear Models in the SPSS program package) is carried out to test the long-term effects within the database. ANCOVA is also a popular analytical tool; MANCOVA and ANCOVA were used for comparing two (not business) simulations by Dedeaux and Hartsell (2018). There is no reason to assume in the case of this questionnaire that the distances between the Likert scale elements would differ; therefore, these variables could reasonably be treated as scale variables regarding the accuracy of their mean values.…”
Section: Methodsmentioning
confidence: 99%
“…Majority of schools tend to use drill-and-practice games. Papert (1998), Kiili (2005), and Gee ( 2005) emphasized that open-ended, exploratory, user-guided games are superior for learning, and linear, drill-and-practice games are of little value as educational tools (as cited in Dedeaux & Hartsell, 2018).…”
Section: Computer Games In K-12 Educationmentioning
confidence: 99%