2021
DOI: 10.1037/tra0000997
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Comparing the training effectiveness of virtual reality and role play among future mental health providers.

Abstract: Objective: The present study compares the effectiveness of a standardized peer-to-peer role play (RP) and a virtual client-trainer (VC-T) in training graduate-level students in the development of interviewing and clinical skills related to working with the military population. The study examines each training modality in six areas: (a) self-efficacy, (b) initial engagement, (c) recognizing and responding to symptoms of posttraumatic stress disorder, (d) recognizing and responding to symptoms of suicide, (e) mi… Show more

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Cited by 8 publications
(2 citation statements)
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“…Practicing protective voice adaptations in noise, including during teaching simulations in the virtual classroom, may have improved the participants' belief in their ability to apply these behaviors in real teaching situations. These results are consistent with previous studies in which VR simulations improved self-efficacy, as illustrated by Zheng et al (2021) in their scoping literature review, and by experimental studies on the training of allied health students (e.g., Atuel & Kintzle, 2021) and professionals (Chiang et al, 2022).…”
Section: Discussionsupporting
confidence: 92%
“…Practicing protective voice adaptations in noise, including during teaching simulations in the virtual classroom, may have improved the participants' belief in their ability to apply these behaviors in real teaching situations. These results are consistent with previous studies in which VR simulations improved self-efficacy, as illustrated by Zheng et al (2021) in their scoping literature review, and by experimental studies on the training of allied health students (e.g., Atuel & Kintzle, 2021) and professionals (Chiang et al, 2022).…”
Section: Discussionsupporting
confidence: 92%
“…1(chap9),5(chap8), 47 For instance, virtual patient technology was introduced into the training of future mental health specialty providers and was found to effectively increase learner self-efficacy and relevant clinical competency. 49…”
Section: Curiosity: Develop a Perception Of Knowledge Gapsmentioning
confidence: 99%