2012
DOI: 10.1177/1069397112470371
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Comparing the Horizontal and Vertical Individualism and Collectivism Scale and the Auckland Individualism and Collectivism Scale in Two Cultures

Abstract: This study investigated the psychometric properties of the Horizontal and Vertical Individualism and Collectivism Scale (HVIC) and the Auckland Individualism and Collectivism Scale (AICS). The sample consisted of 1,403 working individuals from Switzerland (N = 585) and from South Africa (N = 818). Principal component factor analyses indicated that a two-factor structure replicated well across the two countries for both scales. In addition, Article

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Cited by 30 publications
(35 citation statements)
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“…This finding supports a significant body of literature advocating the influence of cultural orientation on the associations between psychopathologies and addictive behaviors in general, and in particular DG (Singelis et al, 1995;Györkös et al, 2013;Winkler et al, 2013;Taymur et al, 2016;Stavropoulos, Anderson et al, 2017;Stavropoulos et al, 2018c). More specifically, employing the integrative internet abuse framework, suggested by Stavropoulos et al (2016), a more vertically individualistic orientation may foster and host achievement, competition, and ranking drives that when matched by mechanisms of the game could render the gamer more vulnerable to DG (Singelis et al, 1995;Györkös et al, 2013;Stavropoulos et al, 2018b). Indeed, vertically individualistic cultural orientation endorses behaviors related to self-driven achievement, an innate cultural value that is strongly reflected in the motivational appeal of the MMORPG genre.…”
Section: The Significance Of Culture In the Depression-disordered Gamsupporting
confidence: 86%
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“…This finding supports a significant body of literature advocating the influence of cultural orientation on the associations between psychopathologies and addictive behaviors in general, and in particular DG (Singelis et al, 1995;Györkös et al, 2013;Winkler et al, 2013;Taymur et al, 2016;Stavropoulos, Anderson et al, 2017;Stavropoulos et al, 2018c). More specifically, employing the integrative internet abuse framework, suggested by Stavropoulos et al (2016), a more vertically individualistic orientation may foster and host achievement, competition, and ranking drives that when matched by mechanisms of the game could render the gamer more vulnerable to DG (Singelis et al, 1995;Györkös et al, 2013;Stavropoulos et al, 2018b). Indeed, vertically individualistic cultural orientation endorses behaviors related to self-driven achievement, an innate cultural value that is strongly reflected in the motivational appeal of the MMORPG genre.…”
Section: The Significance Of Culture In the Depression-disordered Gamsupporting
confidence: 86%
“…This finding contradicts existing literature describing the influence of gender on DG behaviors (Singelis et al, 1995;Chumbley & Griffiths, 2006;Yen et al, 2019;Anderson et al, 2017;Beard et al, 2017). Regarding the broad associations between gender differences and internet gaming motivations (aside of cultural orientation differences), research has in general emphasized that males are typically driven by achievement and immersion, while females are typically driven by social relationships (Györkös et al, 2013;Burleigh et al, 2018;Adams et al, 2018;Stavropoulos et al, 2018b;Stavropoulos et al, 2018c). However, genderbased motivations have been found to vary across cultures, as indicated by cross-cultural research (Beard & Wickham, 2016;Stavropoulos et al, 2018b).…”
Section: The Gender Effectmentioning
confidence: 73%
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