“…This finding supports a significant body of literature advocating the influence of cultural orientation on the associations between psychopathologies and addictive behaviors in general, and in particular DG (Singelis et al, 1995;Györkös et al, 2013;Winkler et al, 2013;Taymur et al, 2016;Stavropoulos, Anderson et al, 2017;Stavropoulos et al, 2018c). More specifically, employing the integrative internet abuse framework, suggested by Stavropoulos et al (2016), a more vertically individualistic orientation may foster and host achievement, competition, and ranking drives that when matched by mechanisms of the game could render the gamer more vulnerable to DG (Singelis et al, 1995;Györkös et al, 2013;Stavropoulos et al, 2018b). Indeed, vertically individualistic cultural orientation endorses behaviors related to self-driven achievement, an innate cultural value that is strongly reflected in the motivational appeal of the MMORPG genre.…”