2020
DOI: 10.1007/s10055-020-00447-5
|View full text |Cite
|
Sign up to set email alerts
|

Comparing the effectiveness of fire extinguisher virtual reality and video training

Abstract: Fire is a major hazard in built environments. Fires in buildings cause fatalities, serious injuries and tremendous damage. Most fires can be extinguished in the early stages of the fire's development, with the right equipment and correct use of the equipment. However, as there can be as little as a few minutes between a fire starting and very dire consequences, rapid and correct responses are critical. Implementing effective training solutions is necessary to enable members of the public, who are not experts i… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

2
41
0

Year Published

2020
2020
2022
2022

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 85 publications
(55 citation statements)
references
References 24 publications
2
41
0
Order By: Relevance
“…Regarding game assessment, nearly half of the studies evaluated the games in terms of usability, playability, satisfaction and players’ propensity to adopt games as a new safety training method [ 23 , 42 , 43 , 44 , 45 , 47 , 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 , 56 , 57 , 58 , 59 , 60 , 61 , 62 ]. Other forms of evaluation included training effectiveness through game performance (based on scores and player’s ability to complete levels) [ 37 , 47 , 48 , 52 , 58 , 63 , 64 , 65 , 66 , 67 , 68 , 69 , 70 , 71 ] or through the comparison between safety game training with traditional training (i.e., performed through lectures, videos and power-point presentations) [ 22 , 23 , 42 , 47 , 51 , 53 , 60 , 72 ].…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…Regarding game assessment, nearly half of the studies evaluated the games in terms of usability, playability, satisfaction and players’ propensity to adopt games as a new safety training method [ 23 , 42 , 43 , 44 , 45 , 47 , 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 , 56 , 57 , 58 , 59 , 60 , 61 , 62 ]. Other forms of evaluation included training effectiveness through game performance (based on scores and player’s ability to complete levels) [ 37 , 47 , 48 , 52 , 58 , 63 , 64 , 65 , 66 , 67 , 68 , 69 , 70 , 71 ] or through the comparison between safety game training with traditional training (i.e., performed through lectures, videos and power-point presentations) [ 22 , 23 , 42 , 47 , 51 , 53 , 60 , 72 ].…”
Section: Resultsmentioning
confidence: 99%
“…Finally, the last group of studies included the smallest number of studies, in which a control group (trained with traditional methods or devices) was compared with an experimental group (trained with a game). Participants who received game training performed a statistically significantly better hazard perception compared with the in-class lecture group [ 42 , 72 ], video-media group [ 22 , 23 ] and those who read the users’ manual [ 51 ]. Moreover, in [ 23 ] a follow-up test was proposed, demonstrating that VR training allows users to maintain longer memories of safety issues compared with video media.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…In the recent literature on the use of VR for fire extinguishing training, the advantage of this method compared to less interactive methods has been found. “VR training provided a more effective training result in terms of knowledge acquisition and retention, and self-efficacy” ( Lovreglio et al, 2020 , p. 12) in comparison with traditional video training. It was also suggested that VR training increased motivation and perception of threat compared to video training.…”
Section: Introductionmentioning
confidence: 99%