2010
DOI: 10.1080/10508401003708399
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Comparing Simple and Advanced Video Tools as Supports for Complex Collaborative Design Processes

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Cited by 57 publications
(32 citation statements)
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“…Although the quality of the use of historical evidence varies, all but one used primary historical primary data to, more or less, answer their research questions. In seven papers (Tx1, 4,6,8,10,11,12) students used evidence, but failed or were very limited in their scrutiny and corroboration of the sources and would have benefitted from a more thorough use of the evidence. In these seven papers the students used evidence, but were very limited in their presentations and use of their relevant data.…”
Section: Results From Analyzing Students' Textsmentioning
confidence: 99%
“…Although the quality of the use of historical evidence varies, all but one used primary historical primary data to, more or less, answer their research questions. In seven papers (Tx1, 4,6,8,10,11,12) students used evidence, but failed or were very limited in their scrutiny and corroboration of the sources and would have benefitted from a more thorough use of the evidence. In these seven papers the students used evidence, but were very limited in their presentations and use of their relevant data.…”
Section: Results From Analyzing Students' Textsmentioning
confidence: 99%
“…Lindstrom stated that the level of students' understanding of a subject would be when they are exposed to the multimedia presentation as a medium of instruction in the classroom. And Zahn, Pea, Hesse, & Rosen (2010) ments such as videos have proven to increase students' understanding and an effective tool in learning. Apart from that, Bunus (2010); Greenhow and Robelia (2009) have highlighted the importance of social media in which played a crucial role in evoking students' thinking skills as well as communicate and collaborate using this social media effectively.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Roschelle & Teasley, 1995). Quite a number of studies have looked at how the design of technologies can promote or inhibit group work and team performance necessary for effective collaboration in virtual space (Sheremetov & Arenas, 2002;Hmelo-Silver et al, 2008;Zahn et al, 2010). Outcomes have (1) shown that the affordances of the space can either enhance or inhibit beneficial group dynamics, and (2) suggested strategies to overcome poor dynamics attributed to the technologies, such as by providing automated personalised feedback to students (Senyapili & Ozguc, 1998).…”
Section: R a Ellis And P Goodyearmentioning
confidence: 99%