2014
DOI: 10.1682/jrrd.2014.01.0014
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Comparative study of state-of-the-art myoelectric controllers for multigrasp prosthetic hands

Abstract: Abstract-A myoelectric controller should provide an intuitive and effective human-machine interface that deciphers user intent in real-time and is robust enough to operate in daily life. Many myoelectric control architectures have been developed, including pattern recognition systems, finite state machines, and more recently, postural control schemes. Here, we present a comparative study of two types of finite state machines and a postural control scheme using both virtual and physical assessment procedures wi… Show more

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Cited by 28 publications
(12 citation statements)
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“…Hand gesture recognition based on forearm EMG signals is an enabling technology for the development of advanced and intuitive interaction strategies [4]. Its application to the development of naturally-controlled poliarticulated hand prosthesis is an interesting research challenge with promising results and the potential to dramatically improve the quality of life for forearm amputees [5], [6].…”
Section: Introductionmentioning
confidence: 99%
“…Hand gesture recognition based on forearm EMG signals is an enabling technology for the development of advanced and intuitive interaction strategies [4]. Its application to the development of naturally-controlled poliarticulated hand prosthesis is an interesting research challenge with promising results and the potential to dramatically improve the quality of life for forearm amputees [5], [6].…”
Section: Introductionmentioning
confidence: 99%
“…However, although the number of available independent digits and movements have increased, the way these digits and movements are controlled by the user's intent is still practically unchanged with respect to earlier systems (cf. the work by Segil and colleagues for a review [18]). One of the main issues faced by HMI research is to allow the individual to control multiple DoFs simultaneously in order to allow arbitrary movements.…”
Section: Introductionmentioning
confidence: 99%
“…Figure 3f, 4c shows the distribution of hold times per object and per subject with or without shared control. We define hold time as the length of continuous time during which the subject could maintain required contacts between the virtual hand and object without any contacts being broken 25 .Due to the visual cue, a small percentage of non-hold time is likely due to subject reaction time. For all objects and subjects, hold times are greater with the shared control condition than only MLP, with the exception of the cylinder for subject B2.This may be due to the low number of trials subject B2 performed in comparison to Subjects A1-3.…”
Section: Resultsmentioning
confidence: 99%