Proceedings of the 29th ACM International Conference on Multimedia 2021
DOI: 10.1145/3474085.3478552
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Community Generated VR Painting using Eye Gaze

Abstract: This demo introduces an eye-gaze based generative art prototype which was developed to extend the visitors' experience from being audiences to active co-creators for virtual reality (VR) art exhibitions. The design generates a live community artwork based on visitors' visual interactions with VR exhibitions. In a VR exhibition at a public gallery, over 100 visitors participated the new creative process for astonishing community generated artworks. CCS CONCEPTS• Human-centered computing → Human computer interac… Show more

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Cited by 5 publications
(3 citation statements)
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“…The artist aims to investigate how participants split their attention among these brushstrokes. In previous work, we studied user attention modelling and eye gaze-based community generative art [8,33]. In this paper, we focus on user interactions related to walking and navigation.…”
Section: Virtual Environmentmentioning
confidence: 99%
“…The artist aims to investigate how participants split their attention among these brushstrokes. In previous work, we studied user attention modelling and eye gaze-based community generative art [8,33]. In this paper, we focus on user interactions related to walking and navigation.…”
Section: Virtual Environmentmentioning
confidence: 99%
“…Similarly, we have not found any immersive VR applications for museums that actively use the gaze to interact with virtual objects. The gaze is mainly exploited to simply "align" the simulation, or, more rarely, for implicit interaction (e.g., for the creation of virtual artwork using the visitors' gaze paths [68]).…”
Section: General Considerationsmentioning
confidence: 99%
“…The artist aims to investigate how participants split their attention among these brushstrokes. In previous work, we studied user attention modelling and eye-gaze based community generative art [7,32]. In this paper, we are focusing on user interactions related to walking and navigation.…”
Section: Virtual Environmentmentioning
confidence: 99%