2019
DOI: 10.1007/978-3-030-29390-1_25
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COMMONS: A Board Game for Enhancing Interdisciplinary Collaboration When Developing Health and Activity-Related Wearable Devices

Abstract: Physical activity provides substantial health benefits yet physical inactivity is one of the most challenging problems of these days. Development in mHealth and eHealth applications, such as wearable technology, create vast opportunities but are still insufficiently used to promote sustainable physical activity. To enhance the development of such products, participation and cooperation of professionals with different knowledge and expertise is required. We developed a board game called COMMONS to enhance inter… Show more

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Cited by 1 publication
(2 citation statements)
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“…Selected participants formed an interdisciplinary group of one talent coach, one elite coach, one human-movement scientist, and one IT specialist. To structure and facilitate the discussions with these four participants, COMMONS [ 28 ] was used. COMMONS is a research-based tangible board game developed to facilitate interdisciplinary decision making and alignment of priorities in a design process.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Selected participants formed an interdisciplinary group of one talent coach, one elite coach, one human-movement scientist, and one IT specialist. To structure and facilitate the discussions with these four participants, COMMONS [ 28 ] was used. COMMONS is a research-based tangible board game developed to facilitate interdisciplinary decision making and alignment of priorities in a design process.…”
Section: Methodsmentioning
confidence: 99%
“… Visual of the digital COMMONS board, based on Arts et al [ 28 ]. The green places at the top are the top-1 (highest prioritised statement) to top-5 (fifth prioritised statement) places, with the optional bin at the bottom.…”
Section: Figure A1mentioning
confidence: 99%