2015
DOI: 10.1016/j.ejor.2014.10.037
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Common mistakes in computing the nucleolus

Abstract: Despite linear programming and duality have correctly been incorporated in algorithms to compute the nucleolus, we have found mistakes in how these have been used in a broad range of applications. Overlooking the fact that a linear program can have multiple optimal solutions and neglecting the relevance of duality appear to be crucial sources of mistakes in computing the nucleolus. We discuss these issues and illustrate them in mistaken examples collected from a variety of literature sources. The purpose of th… Show more

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Cited by 54 publications
(23 citation statements)
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“…We propose the computation of the Shapley value for n agents and the nucleolus with a maximum of four agents. As noted by Guajardo and Jörnsten (2015) it is usual to find mistakes in computing the nucleolus, but our results coincide with theirs.…”
Section: Introductionsupporting
confidence: 88%
“…We propose the computation of the Shapley value for n agents and the nucleolus with a maximum of four agents. As noted by Guajardo and Jörnsten (2015) it is usual to find mistakes in computing the nucleolus, but our results coincide with theirs.…”
Section: Introductionsupporting
confidence: 88%
“…Due to this reason, its use is not rarely avoided (Krajewska et al 2008;Guo et al 2013) or mistaken (Guajardo and Jörnsten 2015). Several algorithms have been proposed, usually based on linear programming.…”
Section: Linear Programming Algorithmsmentioning
confidence: 97%
“…Its computation is somewhat more complicated than the previous methods and several approaches have been proposed in the literature. We refer the reader to [13] for an algorithm based on a sequence of linear programming models and to [16] for several numerical examples. We develop an adapted version of the nucleolus method, referred to as ANM, which uses the same principle, but defines the excess vector only for the 2$jNj coalitions in D\{N} that are relevant to the semicore.…”
Section: Concepts Adapted To Games With Incomplete Characteristic Funmentioning
confidence: 99%