2020
DOI: 10.1186/s12993-020-0165-z
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

Abstract: Background: Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train cognitive functions. Thus, this study aimed to have a more balanced view toward the video game playing by reviewing genres of commercial video games and the association of video games with cognitive functions and modulating factors. Literatures were searched w… Show more

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Cited by 56 publications
(45 citation statements)
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References 77 publications
(164 reference statements)
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“…Recently, data showed that sleep condition and sleep quality was associated with psychological stress (Lin et al, 2021). Importantly, a sedentary lifestyle also can contribute to various adverse health outcomes and is associated with poor sleep (Cao et al, 2011;The, 2019;Choi et al, 2020;Leger et al, 2020;van de Vegte et al, 2020). Nevertheless, the impact of this dramatic lifestyle alteration caused by the COVID-19 pandemic on psychological disorders has been poorly explored.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, data showed that sleep condition and sleep quality was associated with psychological stress (Lin et al, 2021). Importantly, a sedentary lifestyle also can contribute to various adverse health outcomes and is associated with poor sleep (Cao et al, 2011;The, 2019;Choi et al, 2020;Leger et al, 2020;van de Vegte et al, 2020). Nevertheless, the impact of this dramatic lifestyle alteration caused by the COVID-19 pandemic on psychological disorders has been poorly explored.…”
Section: Introductionmentioning
confidence: 99%
“…However, Noble et al (2005) showed that parental education and parental occupation (which is an index of SES) were responsible for more than 14% of the variance in the outcomes in executive function tests in children. Different other activities have also been shown to influence attentional and executive functioning like video games (Choi et al, 2020), sport practice (for a review, see Diamond and Lee, 2011) and music training (Janus et al, 2016) as well as some particular school curricula (e.g., Tools of the Mind or Montessori) (Diamond, 2012).…”
Section: Introductionmentioning
confidence: 99%
“…This game was selected since it allowed users to automatically continue with the race or start a new one once finished, without wasting time. Moreover, these types of games, in which players play in the global view by focusing on visual information, were identified to improve attention (e.g., sustained and divided attention), working memory, and motivation [31,44,45].…”
Section: Virtual Realitymentioning
confidence: 99%
“…These changes in cognitive function after VR exposure have been associated with different mechanisms, including behavioral and physiological responses [30]. Despite some discrepancy between studies, video games were found to have beneficial effects, positively associated with cognitive functions [31]. VR video games were also found to enhance cognitive functions better than conventional methods of learning [32].…”
Section: Introductionmentioning
confidence: 99%