2015
DOI: 10.1177/1046878115600578
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Commercial-Off-the-Shelf-Technology in UK Military Training

Abstract: Aim. This article gives an overview of how commercial computer game technology was introduced for training, education and decision support within the British Army. Value of the article. It records the narrative of the introduction and development of first person shooter computer games into the British Army; an area where developments are not routinely reported outside the closed world of defence training. Methodology. The research was based on interviews of key staff who worked in procurement at the Defence Ac… Show more

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Cited by 9 publications
(4 citation statements)
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“…Indeed, more and more surgeons use virtual reality training systems that have been proven to enhance performance in the operating room (Thomsen et al, 2017). Also, in the domain of the military, the use of video games has significantly progressed, from the US Marines using a modified copy of the video game Doom (id Software, 1993) to tailored and sophisticated simulations for drills and training (Curry, Price, & Sabin, 2015). One of the latest VR battlefield simulators Virtual Battlespace 3 (Bohemia Interactive Simulations, 2014), is used by multiple countries' armed forces and enables users to interact with the game and each other from different locations.…”
Section: Introductionmentioning
confidence: 99%
“…Indeed, more and more surgeons use virtual reality training systems that have been proven to enhance performance in the operating room (Thomsen et al, 2017). Also, in the domain of the military, the use of video games has significantly progressed, from the US Marines using a modified copy of the video game Doom (id Software, 1993) to tailored and sophisticated simulations for drills and training (Curry, Price, & Sabin, 2015). One of the latest VR battlefield simulators Virtual Battlespace 3 (Bohemia Interactive Simulations, 2014), is used by multiple countries' armed forces and enables users to interact with the game and each other from different locations.…”
Section: Introductionmentioning
confidence: 99%
“…In a military context these might be information analysts working as part of a NATO team. Other military examples can be found in Curry, Price, and Sabin (2016) and Petty and Barbosa (2016); for a business context see Greco, Baldissin, and Nonino (2013) and Lopes, Fialho, Cunha, and Niveiros (2013); and general information on the effectiveness of serious games can be found in Mayer et al (2014), Mäyrä, Holopainen, and Jakobsson (2012), and Mitgutsch and Alvarado (2012).…”
Section: An Example Using a Serious Game For Team Researchmentioning
confidence: 99%
“…Research in the area of game learning is fairly substantial as well. We know that games can help increase a variety of training, including but not limited to, things such as surgery (Duque, Fung, Mallet, Posel, & Fleiszer, 2008;Seymour et al, 2002;Rosser, Lynch, Haskamp, Gentile, & Yalif, 2007), flight (Dennis & Harris, 2009;Gopher, Weil, & Bareket, 1994), prosocial skills (Flynn, Palma, & Bender, 2007), military training (Williamson et al, 2011;Curry et al, 2016), golf (Pohira-Vieth, 2010), and can even help teach physical therapy techniques (Betker et al, 2007;Flynn et al, 2007).…”
Section: Gaming Research -A Historymentioning
confidence: 99%
“…There is evidence suggesting that simple observational learning occurs in more traditional gaming contexts with a controller or mouse and keyboard as well (Bushman, 2018). In fact, the British military has used "commercial" gaming technologies to train their soldiers for several years (Curry et al, 2016).…”
Section: Virtual Realitymentioning
confidence: 99%