2023
DOI: 10.3389/fpsyg.2023.1155569
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Commercial exergames for rehabilitation of physical health and quality of life: a systematic review of randomized controlled trials with adults in unsupervised home environments

Marco Rüth,
Mona Schmelzer,
Kateryna Burtniak
et al.

Abstract: BackgroundCommercial exergames are widely available tools that can support physical rehabilitation at home. However, the effects of the unsupervised use of commercial exergames in home environments are not yet clear. Hence, we provide a systematic review on the effects of unsupervised commercial exergaming at home on adults' physical health (RQ1) and quality of life (RQ2). We also scrutinize adults' experiences with exergaming at home regarding participant support, adherence, and adverse outcomes (RQ3).Methods… Show more

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Cited by 5 publications
(6 citation statements)
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“…Unsafe training procedures can lead to adverse effects like pain, fatigue, dizziness, and falls (Morone et al, 2014;Rüth et al, 2023).…”
Section: Safetymentioning
confidence: 99%
See 2 more Smart Citations
“…Unsafe training procedures can lead to adverse effects like pain, fatigue, dizziness, and falls (Morone et al, 2014;Rüth et al, 2023).…”
Section: Safetymentioning
confidence: 99%
“…Over the last few years, they have become a valuable tool for rehabilitation, as the automatization of the training relieves healthcare providers and facilitates home rehabilitation. Those games can guide a training exercise for motor rehabilitation and sometimes give feedback on execution quality (Rüth et al, 2023). To do so, the game input must reliably track the patients' movements and consider the user's specific needs and goals.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Exergames bring these two effective stress-reduction methods together. Several research studies have investigated the use of exergames for health and other benefits [28][29][30] . Staiano and Calvert reported encouraging results that indicate that exergames used in physical education courses have positive health benefits for students [28] .…”
Section: Exercise Stress and Video Gamesmentioning
confidence: 99%
“…Among the VR tools, video games that require movements and physical effort to interact with the virtual environment are defined "exergames" [19] and, for the past decades, they have been gaining more and more attention as potential clinical tools [20,21]. Gaming consoles, such as Xbox ® and Nintendo Wii ® , provide exercises in a stimulating context due to their capability of tracking and reproducing subjects' movements on a screen in an interactive way [19].…”
Section: Introductionmentioning
confidence: 99%