2021
DOI: 10.1556/2006.2021.00014
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Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames

Abstract: Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. Therefore, it is important to recognize that exergames can be considered a useful tool for coping with the COVID-19 outbreak and the recommended social distancing period.

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Cited by 8 publications
(9 citation statements)
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“…Physical distancing in Indonesia is known as PSBB ( Pembatasan Sosial Berskala Besar —large-scale social restriction) ( 1 – 4 ). This policy creates some significant social and behavioral changes, especially among adolescents ( 5 7 ). The implementation of school from home or distance learning, locally known as PJJ ( Pembelajaran Jarak Jauh ) has started in March 2020 until now.…”
Section: Introductionmentioning
confidence: 99%
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“…Physical distancing in Indonesia is known as PSBB ( Pembatasan Sosial Berskala Besar —large-scale social restriction) ( 1 – 4 ). This policy creates some significant social and behavioral changes, especially among adolescents ( 5 7 ). The implementation of school from home or distance learning, locally known as PJJ ( Pembelajaran Jarak Jauh ) has started in March 2020 until now.…”
Section: Introductionmentioning
confidence: 99%
“…This delicate circumstance also has led to the restriction of recreational activities ( 4 ). Physical distancing enforces adolescents to spend most of their time at home, thus increasing the duration of Internet use, not only for academic reasons but also for playing video games and social media ( 5 7 ). COVID-19 and the limited social interaction with their peers may contribute to loneliness and escalated risk of mental health problems such as depression, anxiety, traumatic experiences, and sleep disorder among adolescents ( 8 11 ).…”
Section: Introductionmentioning
confidence: 99%
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