Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing
DOI: 10.1109/sibgra.2002.1167133
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Combining approximate geometry with view-dependent texture mapping - a hybrid approach to 3D video teleconferencing

Abstract: Abstract. We present a hybrid system using computer vision and graphics methods that effectively combines fast automatic 3D model extraction with view-dependent texture mapping for the purpose of real-time person-toperson 3D video teleconferencing. In our approach the problem of creating a dense disparity map is bypassed. We compute only a sparse geometric model, which is textured from multiple cameras using an image-based rendering approach. Using a commodity graphics card and three personal computers arrange… Show more

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Cited by 4 publications
(3 citation statements)
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References 25 publications
(21 reference statements)
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“…This approach can take care of occluded or invisible regions, as long as they are visible in at least one of the chosen views. More sophisticated approaches were presented in [10] and [14] by determining the three best views for each individual polygon and combining them with per-vertex blending weights. The best views were chosen based only on the angle deviation between virtual and original cameras.…”
Section: Improved Renderingmentioning
confidence: 99%
“…This approach can take care of occluded or invisible regions, as long as they are visible in at least one of the chosen views. More sophisticated approaches were presented in [10] and [14] by determining the three best views for each individual polygon and combining them with per-vertex blending weights. The best views were chosen based only on the angle deviation between virtual and original cameras.…”
Section: Improved Renderingmentioning
confidence: 99%
“…There are other popular IBR methods requiring different amount of inputs [11], [15], [17]. Unstructured lumigraph [4] attempts to generalize these methods by accepting varying amount of inputs (either a small number of reference images with geometric information or a large amount of reference images).…”
Section: Light Field Renderingmentioning
confidence: 99%
“…Several attempts have been made to address this problem using a dense reconstruction of the surrounding real scenery through depth fusion [11][12][13] or provide viewdependent disparity information based on the depth map of the scenery [8,14,15]. These techniques require a structured set of patch images in an array for mosaic-based imaging as inputs.…”
Section: Introductionmentioning
confidence: 99%