2022
DOI: 10.1371/journal.pcbi.1009222
|View full text |Cite
|
Sign up to set email alerts
|

Combination and competition between path integration and landmark navigation in the estimation of heading direction

Abstract: Successful navigation requires the ability to compute one’s location and heading from incoming multisensory information. Previous work has shown that this multisensory input comes in two forms: body-based idiothetic cues, from one’s own rotations and translations, and visual allothetic cues, from the environment (usually visual landmarks). However, exactly how these two streams of information are integrated is unclear, with some models suggesting the body-based idiothetic and visual allothetic cues are combine… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

2
19
0

Year Published

2023
2023
2025
2025

Publication Types

Select...
4
3
1

Relationship

1
7

Authors

Journals

citations
Cited by 20 publications
(26 citation statements)
references
References 67 publications
2
19
0
Order By: Relevance
“…For the false intersection-no cross (FI-NC) condition in Experiment 4, participants pointed in a manner consistent with the experienced path (in other words, little to no distortion), contrary to our findings in Experiments 2&3. Given the differences between our desktop and immersive (walking) conditions, and low distortions in the pole-guided (idiothetic) condition, our findings suggest that the distortions we observed likely arise from competition between idiothetic and visual cues [12,33,34]. This is also notable in terms of our findings for the immersive (walking) VR conditions in Experiments 1 and 2.…”
supporting
confidence: 56%
See 1 more Smart Citation
“…For the false intersection-no cross (FI-NC) condition in Experiment 4, participants pointed in a manner consistent with the experienced path (in other words, little to no distortion), contrary to our findings in Experiments 2&3. Given the differences between our desktop and immersive (walking) conditions, and low distortions in the pole-guided (idiothetic) condition, our findings suggest that the distortions we observed likely arise from competition between idiothetic and visual cues [12,33,34]. This is also notable in terms of our findings for the immersive (walking) VR conditions in Experiments 1 and 2.…”
supporting
confidence: 56%
“…In Experiment 4, we employed an identical design to Experiment 2 but using desktop virtual reality in which body-based cues were absent, degrading the fidelity of idiothetic cues and selectively emphasizing visual cues. This was included to determine whether any topological distortions might arise from a simple preference for visual input or whether the distortions in Experiments 1-3 came about instead from competition and integration of idiothetic and visual input [12][13][14]33,34].…”
Section: Plos Onementioning
confidence: 99%
“…The mechanism of grid cell firing could depend upon different influences, including both transformation of sensory input that could drive egocentric boundary responses or path integration of self‐motion. Behavioral data shows that sensory inputs versus self‐motion integration can be combined when they give similar results or compete when they are inconsistent (Harootonian et al, 2022). The importance of sensory input in driving grid cells is supported by evidence that rotation of grid cell firing fields occurs with rotation of visual cues on the wall of a circular environment (Hafting et al, 2005; Savelli et al, 2017), and that grid cells show compression of the spacing between their firing fields in the dimension in which the walls of the environment are shifted closer to one another (Barry et al, 2007; Munn et al, 2020; Stensola et al, 2012).…”
Section: Introduction and Review Of Experimental Datamentioning
confidence: 99%
“…Yet, participants who walk on a path interrupted by these redirection techniques are able to point to previously learned locations in the virtual environment with relatively good accuracy (Williams, Narasimham, Rump, et al, 2007), indicating that they can mostly suppress the conflicting body-based cues and rely solely on visual cues. Research in which the visual world is offset from the body by varying degrees indicates that small deviations between body-based and visual cues lead to cue combination, whereas large deviations lead to reliance on a single cue type (Harootonian et al, 2022;Sjolund et al, 2018;Zhao & Warren, 2015), reflecting a qualitative change in cue processing when large conflicts are detected. In this way, redirection techniques that involve large conflict may cause greater reliance on visual input.…”
Section: Cue Combinationmentioning
confidence: 99%