2014
DOI: 10.1002/col.21886
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Color naming experiments using 2D and 3D rendered samples

Abstract: This article describes a color naming experiment using 2D and 3D rendered color samples. Conventional color naming experiments using a priori clues generally involve 2D clues such as color patches. However, in real‐world scenes, most objects have 3D shapes whose colors are affected by illumination effects such as shadows and gloss. We use 2D and 3D rendered samples as clues in the experiments, and analyze the relationship between color terms and object surfaces. First, we develop a color term collection system… Show more

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Cited by 1 publication
(1 citation statement)
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“…However, in Ref. , it was shown that the perception of color appearance for the same color stimuli with a uniform 2D plane or 3D shape could be changed easily. Moreover, the CG image is a virtual object depending on a rendering model and the presentation of the generated stimulus is under the dominion of the limited characteristics of the display device.…”
Section: Introductionmentioning
confidence: 99%
“…However, in Ref. , it was shown that the perception of color appearance for the same color stimuli with a uniform 2D plane or 3D shape could be changed easily. Moreover, the CG image is a virtual object depending on a rendering model and the presentation of the generated stimulus is under the dominion of the limited characteristics of the display device.…”
Section: Introductionmentioning
confidence: 99%