Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology 2017
DOI: 10.1145/3139131.3139142
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Collaborators awareness for user cohabitation in co-located collaborative virtual environments

Abstract: In a co-located collaborative virtual environment, multiple users share the same physical tracked space and the same virtual workspace. When the virtual workspace is larger than the real workspace, navigation interaction techniques must be deployed to let the users explore the entire virtual environment. When a user navigates in the virtual space while remaining static in the real space, his/her position in the physical workspace and in the virtual workspace are no longer the same. Thus, in the context where e… Show more

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Cited by 38 publications
(32 citation statements)
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“…Third, it can stimulate deep learning, since assessment methods are able to influence and drive the learning approach students take (Newble and Gordon, 1985; Reid et al, 2007). Fourth, it creates a so‐called collaborative virtual environment (Lacoche et al, 2017). Stereoscopic 3D AR environment in particular, allows interaction between teacher and student who share and manipulate the same virtual object, while maintaining contact with their real environment.…”
Section: Discussionmentioning
confidence: 99%
“…Third, it can stimulate deep learning, since assessment methods are able to influence and drive the learning approach students take (Newble and Gordon, 1985; Reid et al, 2007). Fourth, it creates a so‐called collaborative virtual environment (Lacoche et al, 2017). Stereoscopic 3D AR environment in particular, allows interaction between teacher and student who share and manipulate the same virtual object, while maintaining contact with their real environment.…”
Section: Discussionmentioning
confidence: 99%
“…Subsequently, studies have been continuously conducted with the objective of providing an immersive environment for distributed collaboration [38]. Furthermore, various application studies have been conducted: A study on the comparative analysis of remote tasks, which can be effectively collaborated by multiple users while displaying creativity when designing a building in a virtual environment [39]; a study on the analysis of awareness process in a group task of multiple users existing at the same location [21]; a study proposing a technology and method for collaborative learning in VR [40]; and a study on the evaluation of user experiences for human representation in a virtual collaboration environment [41].…”
Section: Interaction Of Collaborative Virtual Environmentsmentioning
confidence: 99%
“…With respect to a virtual collaboration environment, interaction methods and technology are proposed, whereby many users existing in a virtual environment can collaborate through communication in a given condition and environment [19][20][21][22]. For the virtual collaboration environments of immersive VRs, systems are designed to create immersive environments where multiple users wearing HMDs can experience immersion together.…”
Section: Introductionmentioning
confidence: 99%
“…Research has been performed on this topic, ranging from studies on distributed interactive virtual environments (DIVEs) to studies on applied technologies for multiple remote users [23,24]. A variety of studies are being conducted to improve the sense of presence for multiple users that share a common experience in a virtual environment: on analyzing how multiple users perceive and recognize each other's behavior when they are experiencing VR in the same space [25], on methods for effectively processing realistic walking motion in a situation where multiple VR users are sharing a common experience [26], on communication technologies for improving collaboration in a remote mixed reality [27], and on enabling users to effectively control communication in a CVE through gestures [28]. These have occasionally been developed as studies on asymmetrical VRs that encompass Non-HMD wearers among a collaborative environment of HMD wearers [12,29].…”
Section: Collaborative Virtual Environmentsmentioning
confidence: 99%