2017
DOI: 10.1007/978-3-319-66805-5_12
|View full text |Cite
|
Sign up to set email alerts
|

Collaborative Storytelling Using Gamification and Augmented Reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(4 citation statements)
references
References 6 publications
0
4
0
Order By: Relevance
“…Almeida and Simoes (2019) suggest applying Industry 4.0 tools to education, drastically improving personalization and flexibility, especially in virtual or “smart” learning environments. To highlight the potential of Industry 4.0 technologies in the education field, Gironacci et al. (2017) present a case study that explores the implementation of storytelling as a demonstration of game design principles and heuristics (see Table 3).…”
Section: Another Meaning Another Contextmentioning
confidence: 99%
“…Almeida and Simoes (2019) suggest applying Industry 4.0 tools to education, drastically improving personalization and flexibility, especially in virtual or “smart” learning environments. To highlight the potential of Industry 4.0 technologies in the education field, Gironacci et al. (2017) present a case study that explores the implementation of storytelling as a demonstration of game design principles and heuristics (see Table 3).…”
Section: Another Meaning Another Contextmentioning
confidence: 99%
“…In fact, AR enhances story sharing and increases the opportunity of co-creation, resulting in a reinforced sense of community between the people involved. Studies showed that the collaboration as a method of designing new stories is an effective way to share the experience and improve the sense of presence (Gironacci, Mc-Call, & Tamisier, 2017). Some location-based narratives are also designed with this purpose: e.g., in 110 Stories 12 ( Figure 5) the augmented skyline of New York is an opportunity for people to share their stories about the missing elements, the Twin Towers.…”
Section: Collaborative Narrativesmentioning
confidence: 99%
“…Various solutions to support MR environments are being developed and used across a wide range of industries. To comprehend better the evolution of technology and MR applications, the authors did a literature review [3,[5][6][7][8][9][10][11][12][13] from the Scopus database to build an MR ontology. We followed earlier research [3] in identifying manufacturing operations in which MR could enhance or facilitate technology or interaction devices.…”
Section: Introductionmentioning
confidence: 99%
“…It demonstrated that MR has already implemented numerous production procedures, from planning to maintenance [5][6][7]. In the context of MR technology, it can be split into input and output from the user's perspective [3,[8][9][10][11][12][13]. Both are crucial in the creation of immersive and intelligent systems to support human behaviour/nature.…”
Section: Introductionmentioning
confidence: 99%