2020 ASEE Virtual Annual Conference Content Access Proceedings
DOI: 10.18260/1-2--34301
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Collaborative Research: Designing an Immersive Virtual Environment for Chemical Engineering Process Safety Training

Abstract: His primary areas of research are game-based learning in engineering courses and membrane separations for desalination and water purification.

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“…In the second phase of the study, students played through a digital game where their judgements determined their in-game criteria rankings. The game, Contents Under Pressure (CUP) [21], [39], is a tool to simulate process safety decisions in a chemical plant (Fig. 2).…”
Section: Phase 2: Contextual Interventionmentioning
confidence: 99%
“…In the second phase of the study, students played through a digital game where their judgements determined their in-game criteria rankings. The game, Contents Under Pressure (CUP) [21], [39], is a tool to simulate process safety decisions in a chemical plant (Fig. 2).…”
Section: Phase 2: Contextual Interventionmentioning
confidence: 99%