This thesis discusses a new teleoperation system that combines a vehicle dynamics simulation, a positional tracker and a virtual reality simulation to provide an operator environment that is safe, intuitive and easy to use. Teleoperation is the remote control of a device, which can not be operated directly, through a network or other medium. Teleoperation is useful when the operating environment creates a situation where the design of a manned vehicle is either: too dangerous, expensive, or impractical. Planetary exploration, deep sea exploration, and military reconnaissance are current examples where teleoperation has been successfully applied. These applications have exposed limitations in current teleoperation methods that arise from two principal causes: the delays in communication between operator and vehicle and the loss of situational awareness caused by information mediation. The goal of our system is to reduce the effect of these inherent problems to create a teleoperation system that behaves like direct control from the operator's perspective. In our method, we lessen the teleoperator's cognitive burden by having the operator drive a simulation of the real vehicle in real time. This simulation is then used to direct the behavior of the remote vehicle. Deviations between the simulation and the actual vehicle are monitored using a real time tracking system. The vehicle uses a correction method to modify its inputs to lessen the impact of these errors, while the operator receives visual feedback about the degree of deviation. This allows the operator to slow down or adjust the severity of their maneuvering to reduce this deviation. This thesis focuses on the development of the control and tracking systems used as components in the VR-aided teleoperation system we developed. We begin with a brief discussion of Teleoperation and its challenges and some relevant research in improving operator interfaces. We also discuss the overall architecture of this new approach, and