SAE Technical Paper Series 2002
DOI: 10.4271/2002-01-1222
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Collaborative Driving Simulation

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Cited by 6 publications
(4 citation statements)
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“…The core of the software for the graphics engine was adapted from the collaborative driving simulator mentioned previously [3]. This software takes information about a vehicle, such as its position, speed and heading received from a network and creates a real time image that reflects the state of the vehicle within the environment.…”
Section: Graphics Enginementioning
confidence: 99%
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“…The core of the software for the graphics engine was adapted from the collaborative driving simulator mentioned previously [3]. This software takes information about a vehicle, such as its position, speed and heading received from a network and creates a real time image that reflects the state of the vehicle within the environment.…”
Section: Graphics Enginementioning
confidence: 99%
“…The C6 at Iowa State University Our application was a natural outgrowth of the application of these facilities to collaborative driving. In an NSF funded project, a VRAC based VR driving simulation was coupled over the Internet to the University of Iowa's National Advanced Driving Simulator[3]. The system allowed a group of distributed drivers to collaborate in a single virtual environment through the internet.…”
mentioning
confidence: 99%
“…• Input control devices for the operators. Reference [6] further discusses these components of vehicle simulation and adds two additional components for a collaborative driving simulation application, collision interaction and networking management. This thesis focuses on simulating vehicle collisions, wherein there are two key challenges, detecting that a collision has occurred, and computing the effects of the collision in real time.…”
Section: Chapter2: Backgroundmentioning
confidence: 99%
“…In the last ten years, virtual reality (VR) has emerged as an engineering design tool due to its ability to provide three-dimensional, interactive environments, which allow humans to interact with digital representations of products using natural human motions [1]. Increasing affordability of virtual environments has made VR applications possible in many fields, such as psychology [2], medicine [3], vehicle dynamics [4], architecture [5], education [6], and entertainment [7], A key feature of VR is the ability of a user to be completely immersed in the computer-generated world. Stuart defines immersion as "the presentation of sensory cues that convey to users the sense of being surrounded by a computer-generated environment" [8], Jayaram [1] defines the key elements of VR as: "a) immersion in a 3D environment through stereoscopic viewing, b) a sense of presence in the environment through tracking of the user and often representing the user in the environment, c) presentation of information of the senses other than vision, and d) realistic behavior of all objects in the virtual environment."…”
Section: Chapter 1 Introductionmentioning
confidence: 99%