“…The efficacy of training sports skills in virtual environments has been examined, but not conclusively, in domains as varied as snowboarding (Spelmezan, Jacobs, Hilgers, & Borchers, 2009), martial arts (Yang & Kim, 2002), golf (Honjo, Isaka, Mitsuda, & Kawamura, 2003), target-driven aiming tasks (Huegel, Celik, Israr, & O'Malley, 2010;, tai chi (Patel, Bailenson, Jung, Diankov, & Bajcsy, 2006), aerobic exercise training (Ruttkay & van Welbergen, 2008), and dance (Yang, Yu, Diankov, Wu, & Bajscy, 2006;Nakamura, Presence, Vol. 20, No.…”