2002
DOI: 10.1145/514236.514265
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Collaborative augmented reality

Abstract: Blending reality and virtuality, these interfaces let users see each other, along with virtual objects, allowing communication behaviors much more like face-to-face than like screen-based collaboration.

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Cited by 412 publications
(180 citation statements)
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“…The experts' assessments outline a tool scenario that is characterized by blended toolboxes with an increasing share of electronic change management tools. This trend gets more momentum when new hybrid tools such as augmented reality [24,25] will be applied in the training of interpersonal and not only technical skills. Unlike virtual reality (e.g.…”
Section: Discussionmentioning
confidence: 99%
“…The experts' assessments outline a tool scenario that is characterized by blended toolboxes with an increasing share of electronic change management tools. This trend gets more momentum when new hybrid tools such as augmented reality [24,25] will be applied in the training of interpersonal and not only technical skills. Unlike virtual reality (e.g.…”
Section: Discussionmentioning
confidence: 99%
“…3. As a range-andbearing sensor, we utilized a webcam pointing upwards detecting uniquely identifiable ARToolkit markers [6] attached to the ceiling. We considered the navigation task T1 scaled down to suit the miniature size of our robot (diameter 75 mm) and the lower ceiling.…”
Section: Experiments With a Miniature Robotmentioning
confidence: 99%
“…With AR interfaces, users can contextualize digital information in the physical world [12], leveraging real-world physics, as well as their bodily and environmental awareness in the interactions. Moreover, for multiple users, AR enables them to view a hybrid space from their own perspective, while leveraging their verbal and nonverbal cues for face-to-face or remote collaboration [11,41]. Games are one of the biggest domains that AR interfaces have been applied to.…”
Section: Ar Interface and Har Gamesmentioning
confidence: 99%
“…Both AR research and game design communities have something to contribute to the discussion. AR researchers have investigated the affordances and constraints of AR interfaces [11,12], and empirically examined AR systems in a number of contexts, including collaborative work, instructor support, learning, and games [7,[13][14][15][16][17][18]. Game designers are familiar with game elements and conventions that are critical for enjoyable game experiences.…”
Section: Introductionmentioning
confidence: 99%