2017
DOI: 10.1007/s10956-017-9690-4
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Collaborative and Competitive Video Games for Teaching Computing in Higher Education

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Cited by 20 publications
(14 citation statements)
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“…Finally, this study contributed new knowledge on the use of multiplayer digital games in health education. Although there is some evidence collaborative games can be effective tools for teaching science education in some contexts (Smith & Chan, 2017), there is currently minimal literature on the use of multiplayer games in health education. The research that has been undertaken on collaborative digital games has focused on the ability of these types of games to engage learners (Mann, Eidelson, Fukuchi, Nissman, Robertson, & Jardines, 2002), and assess learner attitudes towards multiplayer digital games (Sward, Richardson, Kendrick, & Maloney, 2008).…”
Section: Discussionmentioning
confidence: 99%
“…Finally, this study contributed new knowledge on the use of multiplayer digital games in health education. Although there is some evidence collaborative games can be effective tools for teaching science education in some contexts (Smith & Chan, 2017), there is currently minimal literature on the use of multiplayer games in health education. The research that has been undertaken on collaborative digital games has focused on the ability of these types of games to engage learners (Mann, Eidelson, Fukuchi, Nissman, Robertson, & Jardines, 2002), and assess learner attitudes towards multiplayer digital games (Sward, Richardson, Kendrick, & Maloney, 2008).…”
Section: Discussionmentioning
confidence: 99%
“…Analytical skills, communication, competition, customer orientation, decisionmaking, interpersonal skills, leadership, motivation, teamwork, time management, willingness to learn [14,23,28,33,41,49,64,80,81,93,101,102,106,107,131,139 and communication skills in students during a requirements engineering course, while promoting creative and problem-solving skills might be more important during a programming course). In addition to these findings, we have classified the collected information with the aim of extending the answer to RQ3 and to provide additional information for relating the game genres with the promoted soft skills.…”
Section: Soft Skillmentioning
confidence: 99%
“…Among the activities may involve tools to virtualize the real-world scenarios and tools to emphasize on common syntax errors and recovery [10]. Collaborative learning using learning technology can be an effective tool for teaching and learning programming courses to motivate students and to ensure sharing ideas and problems are among the norms in the classroom [12].…”
Section: A Technology Integration In Programming Coursesmentioning
confidence: 99%