“…Educational games characteristically add such things as rules, competition, scoring, challenge, fantasy, control, and so on (Alessi & Trollip, 2001;Gee, 2003) to drill and practice or simulation in computer-based training (Alessi & Trollip, 2001). Authoring tools for CBT in these categories range from fi ll-in-the-blank lesson templates to simulation design platforms (Spector, Muraida & Marlino, 1992) for delivery online via the Web, or across networks or on unconnected computers from hard-drive or CD-ROM.…”