2010
DOI: 10.1016/j.geb.2009.07.011
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Cognitive forward induction and coordination without common knowledge: An experimental study

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Cited by 45 publications
(60 citation statements)
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References 34 publications
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“…If the decision makers cannot communicate before or while they make their decisions, then they need to tacitly coordinate their beliefs and actions. An important theoretical and empirical question (see for example Blume and Gneezy (2010), Crawford et al (2008), Holm (2000), Isoni et al (2013), Mehta et al (1994a), Mehta et al (1994b), andSchelling (1960)) is if the decision makers will manage to identify a focal point that helps them to avoid a costly failure to coordinate.…”
Section: Introductionmentioning
confidence: 99%
“…If the decision makers cannot communicate before or while they make their decisions, then they need to tacitly coordinate their beliefs and actions. An important theoretical and empirical question (see for example Blume and Gneezy (2010), Crawford et al (2008), Holm (2000), Isoni et al (2013), Mehta et al (1994a), Mehta et al (1994b), andSchelling (1960)) is if the decision makers will manage to identify a focal point that helps them to avoid a costly failure to coordinate.…”
Section: Introductionmentioning
confidence: 99%
“…In their experiment, objects vary in characteristics such as shape, color, and size, and while differences in some characteristics are easy to spot right away, others require subjects to "notice" them, which is more a matter of psychological perception than mathematical logic. The recent paper by Blume and Gneezy (2010) studies coordination games in which sophisticated players can arrive at the unique choice by using logical inferences. Authors carefully control for nonpayoff-related symmetries and find that players play differently against themselves than against other player.…”
mentioning
confidence: 99%
“…Most studies concern battle-of-the-sexes games where forward induction generates asymmetric payoffs, so there is tension between what's best for different players in contrast to our all-symmetric setting. Cooper et al (1992) and Blume & Gneezy (2010) use symmetric games, but the former add an asymmetry via their outside option and the latter focus on cognitive limitations that lack counterpart in our setting. No previous study considered forward induction based on social preferences.…”
Section: The No-intervention-agreement Proposalmentioning
confidence: 99%