2013
DOI: 10.1007/978-94-007-7262-5_31
|View full text |Cite
|
Sign up to set email alerts
|

Cognitive Diffusion Model with User-Oriented Context-to-Text Recognition for Learning to Promote High Level Cognitive Processes

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2014
2014
2022
2022

Publication Types

Select...
4
1
1

Relationship

3
3

Authors

Journals

citations
Cited by 7 publications
(2 citation statements)
references
References 3 publications
0
2
0
Order By: Relevance
“…Both professional and personal language proficiency involves well-developed listening, speaking, reading, and writing abilities (Hwang, Chen, Shadiev, Huang, & Chen, 2012). However, there are limited opportunities to speak English or listen to a speech in English in countries where it is not an official language (Hwang et al, in press;Hwang & Shadiev, 2014). According to Cheon (2003) and Tsou (2005), in countries of the Asia-Pacific region such as South Korea, Japan, and Taiwan, reading and writing are emphasized far more than listening and speaking, particularly in elementary schools.…”
Section: Introductionmentioning
confidence: 99%
“…Both professional and personal language proficiency involves well-developed listening, speaking, reading, and writing abilities (Hwang, Chen, Shadiev, Huang, & Chen, 2012). However, there are limited opportunities to speak English or listen to a speech in English in countries where it is not an official language (Hwang et al, in press;Hwang & Shadiev, 2014). According to Cheon (2003) and Tsou (2005), in countries of the Asia-Pacific region such as South Korea, Japan, and Taiwan, reading and writing are emphasized far more than listening and speaking, particularly in elementary schools.…”
Section: Introductionmentioning
confidence: 99%
“…In order to make students practice more, communicative and situational language teaching methods were proposed [7], [8]. Furthermore, related literature suggests extending students EFL learning experiences with mobile [9], [10], [11], [12] and digital game-based [13], [14], [15] technologies. According to the related research, both, mobile and digital gamebased learning can be beneficial in EFL acquisition.…”
Section: Introductionmentioning
confidence: 99%