1999
DOI: 10.2139/ssrn.145793
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Cognition and Behavior in Normal-Form Games: An Experimental Study

Abstract: ''Human experience, which is constantly contradicting theory, is the great test of truth.''This paper reports experiments designed to study strategic sophistication, the extent to which behavior in games reflects attempts to predict others' decisions, taking their incentives into account. We study subjects' initial responses to normal-form games with various patterns of iterated dominance and unique pure-strategy equilibria without dominance, using a computer interface that allowed them to search for hidden pa… Show more

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Cited by 175 publications
(247 citation statements)
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“…Several researchers explicitly make this point (Baron, 1985;Klayman & Ha, 1987;Klayman, 1987;Slowiaczek et al, 1992;Over & Jessop, 1998;Oaksford & Chater, 2003 (Skov & Sherman, 1986;Klayman & Ha, 1987, 1989Gorman, Stafford & Gorman, 1987;Devine, Hirt, & Gehrke, 1990; Finding useful questions 30 Slowiaczek et al, 1992;reviewed in Klayman, 1995). In some situations, strategies that reduce memory load (Costa-Gomes, Crawford, & Broseta, 2001) might also be used. These and other possibilities, including the sampling norms of the present paper, could be combined to form very flexible heuristic models.…”
Section: Does It Matter?mentioning
confidence: 99%
“…Several researchers explicitly make this point (Baron, 1985;Klayman & Ha, 1987;Klayman, 1987;Slowiaczek et al, 1992;Over & Jessop, 1998;Oaksford & Chater, 2003 (Skov & Sherman, 1986;Klayman & Ha, 1987, 1989Gorman, Stafford & Gorman, 1987;Devine, Hirt, & Gehrke, 1990; Finding useful questions 30 Slowiaczek et al, 1992;reviewed in Klayman, 1995). In some situations, strategies that reduce memory load (Costa-Gomes, Crawford, & Broseta, 2001) might also be used. These and other possibilities, including the sampling norms of the present paper, could be combined to form very flexible heuristic models.…”
Section: Does It Matter?mentioning
confidence: 99%
“…The main result of this paper, Theorem 3, is that in the email game there exists a 2 See Nagel (1995); Stahl andWilson (1994, 1995); Ho, Camerer, and Weigelt (1998); Costa-Gomes, Crawford, and Broseta (2001); Camerer (2003) ;Camerer, Ho, and Chong (2004); Costa-Gomes and Crawford (2006); Crawford and Iriberri (2007a,b); Crawford, Gneezy, and Rottenstreich (2008); Crawford, Kugler, Neeman, and Pauzner (2009) ;Healy, Georganas, and Weber (2010). finite number of messages such that coordination is possible among all "cognitive types," no matter how high their bound, provided that they receive at least that many messages.…”
Section: Introductionmentioning
confidence: 99%
“…All interactions between subjects were computerized, using a Mousetracking extension of the open source software package 'Multistage Games' developed at Caltech. 17 Table 1 In each session, subjects played betting games with the five different sets of payoffs described in Figure 2. Furthermore, each of the five games were flipped with respect to player role and states to create five more games where Player 1 in the original game had the mirror image payoffs of Player 2 in the other version and vice versa.…”
Section: Design and Proceduresmentioning
confidence: 99%