This study aims to design a gamification affordances pedagogy. Affordances are the ways in which we perceive environments to support the needs of learners in the educational system. The main questions are how gamification elements can influence student engagement to improve their affordances. Affordance behavior is a human behavior that refers to a mindset; an attitude or opinion, especially a habitual one. Motivational activities can change a learner's behavior. A skill-based mindset can be created through the use of affordance motivation. Affordance refers to the points, badges, and leaderboards in gamification elements. This research aims to improve the affordance mindset design of interactive systems with gamification. The affordance design will improve the pedagogy related to engagement. The research focuses on the mindset factors and the relationship between the factors that promote the desired learning outcomes. The findings may help in designing the gamification affordance design method for affordance pedagogy. The expected model could improve learners' affordances and instructional activities.