Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300394
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Coding for Outdoor Play

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Cited by 13 publications
(3 citation statements)
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“…However, these papers presented ways to 'acquire the knowledge and understanding to evaluate thoughts and make decisions', i.e., the cognitive-level autonomythrough supporting children to develop an ability to internalise the literacy and skill sets, and to make meaningful contributions. This conceptualisation was usually brought up and discussed in the context of supporting children's literacy development such as computational thinking skills [21,36,37,40,116], coding skills [25,39,107], as well as various forms of digital literacy including algorithmic literacy [73,95,103,153], data literacy [20,146], AI literacy [43,138] and etc.…”
Section: Digitalmentioning
confidence: 99%
See 1 more Smart Citation
“…However, these papers presented ways to 'acquire the knowledge and understanding to evaluate thoughts and make decisions', i.e., the cognitive-level autonomythrough supporting children to develop an ability to internalise the literacy and skill sets, and to make meaningful contributions. This conceptualisation was usually brought up and discussed in the context of supporting children's literacy development such as computational thinking skills [21,36,37,40,116], coding skills [25,39,107], as well as various forms of digital literacy including algorithmic literacy [73,95,103,153], data literacy [20,146], AI literacy [43,138] and etc.…”
Section: Digitalmentioning
confidence: 99%
“…The goal of these designs is typically around developing children's computational thinking and digital literacy. For instance, Ofer et al [107] explored the idea of a coding platform that controls a programmable hardware device for children's outdoor play, thus supporting children generate outdoor game ideas and implement them through coding activities. DataMove [21] is an interactive physical computing artefacts developed that enabled children to explore number systems and data through embodied movement and dance.…”
Section: Digital Playground Design Mechanisms From This Categorymentioning
confidence: 99%
“…Experimenting with the system in this way helped the children to learn about what happens behind typical "black-box" machine learning algorithms. The "Node" was further repurposed as a tool for fostering outdoor play for children, that could be used in combination with a coding platform that controlled the device [31]. Children could either create new games or modify existing ones by writing code and experimenting with the system's physical hardware.…”
Section: Merging Embodied Learning and Physical Computingmentioning
confidence: 99%