2017
DOI: 10.1109/tit.2017.2734881
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Coding for Interactive Communication Correcting Insertions and Deletions

Abstract: We consider the question of interactive communication, in which two remote parties perform a computation while their communication channel is (adversarially) noisy. We extend here the discussion into a more general and stronger class of noise, namely, we allow the channel to perform insertions and deletions of symbols. These types of errors may bring the parties "out of sync", so that there is no consensus regarding the current round of the protocol.In this more general noise model, we obtain the first interac… Show more

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Cited by 37 publications
(51 citation statements)
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“…In this spirit, we suggest the definition of a, to our knowledge, new string distance measure which we call relative suffix distance, which intuitively measures the worst fraction of insdel errors to transform suffixes, i.e., recently sent parts of two strings, into each other. This natural measure, in contrast to a similar measure defined in [2], turns out to induce a metric space on any set of strings.…”
Section: Synchronization Strings: Definition Construction and Decodingmentioning
confidence: 99%
See 2 more Smart Citations
“…In this spirit, we suggest the definition of a, to our knowledge, new string distance measure which we call relative suffix distance, which intuitively measures the worst fraction of insdel errors to transform suffixes, i.e., recently sent parts of two strings, into each other. This natural measure, in contrast to a similar measure defined in [2], turns out to induce a metric space on any set of strings.…”
Section: Synchronization Strings: Definition Construction and Decodingmentioning
confidence: 99%
“…To our knowledge, this metric is new. It is, however, similar in spirit to the suffix "distance" defined in [2], which unfortunately is non-symmetric and does not satisfy the triangle inequality but can otherwise be used in a similar manner as RSD in the specific context here (see also Section 6.6).…”
Section: Synchronization Stringsmentioning
confidence: 99%
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“…Braverman [4] gave another efficient coding scheme, yet with a slightly reduced success probability. Other related work in the two-party setting considers the case of adversarial noise rather than random noise, in various settings [1,3,5,7,8,10,12,14,18,[22][23][24]; see [16] for a survey.…”
Section: Related Workmentioning
confidence: 99%
“…While we focus here on deterministic protocols, ours result also apply to randomized Monte-Carlo protocols. 4 This type of noise, commonly called insertion and deletion noise, is known to be more difficult to deal with in the interactive setting[BGMO16] and may be destructive for asynchronous protocols[FLP85].…”
mentioning
confidence: 99%